mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 11:36:13 +00:00
Fixed VFS initialization order
Fixed RAP location for SELF Fixed custom config loading
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parent
45bb51ded8
commit
3751d5d5c1
6 changed files with 85 additions and 89 deletions
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@ -3,6 +3,7 @@
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#include "sha1.h"
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#include "utils.h"
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#include "unself.h"
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#include "Emu/VFS.h"
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// TODO: Still reliant on wxWidgets for zlib functions. Alternative solutions?
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#include <zlib.h>
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@ -1390,30 +1391,22 @@ fs::file SELFDecrypter::MakeElf(bool isElf32)
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return e;
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}
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bool SELFDecrypter::GetKeyFromRap(u8 *content_id, u8 *npdrm_key)
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bool SELFDecrypter::GetKeyFromRap(u8* content_id, u8* npdrm_key)
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{
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// Set empty RAP key.
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u8 rap_key[0x10];
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memset(rap_key, 0, 0x10);
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// Try to find a matching RAP file under exdata folder.
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std::string ci_str((const char *)content_id);
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std::string pf_str("00000001"); // TODO: Allow multiple profiles. Use default for now.
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std::string rap_path("dev_hdd0/home/" + pf_str + "/exdata/" + ci_str + ".rap");
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// Check if we have a valid RAP file.
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if (!fs::is_file(rap_path))
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{
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LOG_ERROR(LOADER, "This application requires a valid RAP file for decryption!");
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return false;
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}
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const std::string ci_str = reinterpret_cast<const char*>(content_id);
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const std::string rap_path = "/dev_hdd0/home/00000001/exdata/" + ci_str + ".rap";
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// Open the RAP file and read the key.
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fs::file rap_file(rap_path);
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const fs::file rap_file(vfs::get(rap_path));
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if (!rap_file)
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{
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LOG_ERROR(LOADER, "Failed to load RAP file!");
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LOG_FATAL(LOADER, "Failed to load RAP file: %s", rap_path);
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return false;
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}
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@ -194,8 +194,76 @@ void Emulator::Load()
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m_title = psf::get_string(_psf, "TITLE", m_path);
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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LOG_NOTICE(LOADER, "Title: %s", GetTitle());
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LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
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// Initialize data/cache directory
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m_cache_path = fs::get_data_dir(m_title_id, m_path);
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LOG_NOTICE(LOADER, "Cache: %s", GetCachePath());
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// Load custom config-0
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if (fs::file cfg_file{m_cache_path + "/config.yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s/config.yml", m_cache_path);
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cfg::root.from_string(cfg_file.to_string());
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}
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// Load custom config-1
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if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id);
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cfg::root.from_string(cfg_file.to_string());
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}
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// Load custom config-2
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if (fs::file cfg_file{m_path + ".yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path);
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cfg::root.from_string(cfg_file.to_string());
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}
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LOG_NOTICE(LOADER, "Used configuration:\n%s\n", cfg::root.to_string());
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// Mount all devices
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const std::string emu_dir_ = g_cfg_vfs_emulator_dir;
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const std::string emu_dir = emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
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const std::string bdvd_dir = g_cfg_vfs_dev_bdvd;
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const std::string home_dir = g_cfg_vfs_app_home;
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vfs::mount("dev_hdd0", fmt::replace_all(g_cfg_vfs_dev_hdd0, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_hdd1", fmt::replace_all(g_cfg_vfs_dev_hdd1, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_flash", fmt::replace_all(g_cfg_vfs_dev_flash, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_usb", fmt::replace_all(g_cfg_vfs_dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_usb000", fmt::replace_all(g_cfg_vfs_dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
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// Mount /dev_bdvd/ if necessary
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if (bdvd_dir.empty() && fs::is_file(elf_dir + "/../../PS3_DISC.SFB"))
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{
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const auto dir_list = fmt::split(elf_dir, { "/", "\\" });
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// Check latest two directories
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if (dir_list.size() >= 2 && dir_list.back() == "USRDIR" && *(dir_list.end() - 2) == "PS3_GAME")
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{
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vfs::mount("dev_bdvd", elf_dir.substr(0, elf_dir.length() - 15));
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}
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else
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{
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vfs::mount("dev_bdvd", elf_dir + "/../../");
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}
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LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd"));
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}
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else if (bdvd_dir.size())
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{
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vfs::mount("dev_bdvd", fmt::replace_all(bdvd_dir, "$(EmulatorDir)", emu_dir));
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}
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// Mount /host_root/ if necessary
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if (g_cfg_vfs_allow_host_root)
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{
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vfs::mount("host_root", {});
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}
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// Check SELF header
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if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
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@ -228,20 +296,6 @@ void Emulator::Load()
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}
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}
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// Load custom config-1
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if (fs::file cfg_file{ fs::get_config_dir() + "data/" + m_title_id + "/config.yml" })
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{
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LOG_NOTICE(LOADER, "Applying custom config %s", fs::get_config_dir() + "data/" + m_title_id + "/config.yml");
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cfg::root.from_string(cfg_file.to_string());
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}
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// Load custom config-2
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if (fs::file cfg_file{m_path + ".yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path);
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cfg::root.from_string(cfg_file.to_string());
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}
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ppu_exec_object ppu_exec;
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ppu_prx_object ppu_prx;
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spu_exec_object spu_exec;
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@ -265,52 +319,6 @@ void Emulator::Load()
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LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path);
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}
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LOG_NOTICE(LOADER, "Title: %s", GetTitle());
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LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
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// Mount all devices
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const std::string& emu_dir_ = g_cfg_vfs_emulator_dir;
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const std::string& emu_dir = emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
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const std::string& bdvd_dir = g_cfg_vfs_dev_bdvd;
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const std::string& home_dir = g_cfg_vfs_app_home;
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vfs::mount("dev_hdd0", fmt::replace_all(g_cfg_vfs_dev_hdd0, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_hdd1", fmt::replace_all(g_cfg_vfs_dev_hdd1, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_flash", fmt::replace_all(g_cfg_vfs_dev_flash, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_usb", fmt::replace_all(g_cfg_vfs_dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_usb000", fmt::replace_all(g_cfg_vfs_dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
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// Mount /dev_bdvd/ if necessary
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if (bdvd_dir.empty() && fs::is_file(elf_dir + "/../../PS3_DISC.SFB"))
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{
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const auto dir_list = fmt::split(elf_dir, { "/", "\\" });
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// Check latest two directories
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if (dir_list.size() >= 2 && dir_list.back() == "USRDIR" && *(dir_list.end() - 2) == "PS3_GAME")
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{
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vfs::mount("dev_bdvd", elf_dir.substr(0, elf_dir.length() - 15));
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}
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else
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{
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vfs::mount("dev_bdvd", elf_dir + "/../../");
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}
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LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd"));
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}
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else if (bdvd_dir.size())
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{
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vfs::mount("dev_bdvd", fmt::replace_all(bdvd_dir, "$(EmulatorDir)", emu_dir));
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}
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// Mount /host_root/ if necessary
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if (g_cfg_vfs_allow_host_root)
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{
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vfs::mount("host_root", {});
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}
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LOG_NOTICE(LOADER, "Used configuration:\n%s\n", cfg::root.to_string());
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ppu_load_exec(ppu_exec);
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fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render); // TODO: must be created in appropriate sys_rsx syscall
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@ -129,7 +129,7 @@ void GameViewer::LoadPSF()
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GameInfo game;
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game.root = m_games[i];
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game.serial = psf::get_string(psf, "TITLE_ID", "unknown");
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game.serial = psf::get_string(psf, "TITLE_ID", "");
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game.name = psf::get_string(psf, "TITLE", "unknown");
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game.app_ver = psf::get_string(psf, "APP_VER", "unknown");
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game.category = psf::get_string(psf, "CATEGORY", "unknown");
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@ -137,11 +137,6 @@ void GameViewer::LoadPSF()
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game.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL");
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game.resolution = psf::get_integer(psf, "RESOLUTION");
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game.sound_format = psf::get_integer(psf, "SOUND_FORMAT");
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if (game.serial.length() == 9)
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{
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game.serial.insert(4, 1, '-');
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}
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if (game.category == "HG")
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{
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@ -230,11 +225,7 @@ void GameViewer::ConfigureGame(wxCommandEvent& WXUNUSED(event))
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{
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long i = GetFirstSelected();
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if (i < 0) return;
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if (!fs::exists(fs::get_config_dir() + "data/" + m_game_data[i].root))
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{
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fs::create_dir(fs::get_config_dir() + "data/" + m_game_data[i].root);
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}
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SettingsDialog(this, fs::get_config_dir() + "data/" + m_game_data[i].root + "/config.yml");
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SettingsDialog(this, "data/" + m_game_data[i].serial);
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}
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void GameViewer::RemoveGame(wxCommandEvent& event)
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@ -553,7 +553,7 @@ void MainFrame::SendOpenCloseSysMenu(wxCommandEvent& event)
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void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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{
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SettingsDialog(this,"");
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SettingsDialog(this, "");
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}
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void MainFrame::ConfigPad(wxCommandEvent& WXUNUSED(event))
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@ -202,15 +202,19 @@ struct textctrl_pad : cfg_adapter
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};
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SettingsDialog::SettingsDialog(wxWindow* parent, const wxString& pergameload)
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SettingsDialog::SettingsDialog(wxWindow* parent, const std::string& path)
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: wxDialog(parent, wxID_ANY, "Settings", wxDefaultPosition)
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{
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// Load default config
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loaded = YAML::Load(g_cfg_defaults);
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// Create config path if necessary
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fs::create_path(fs::get_config_dir() + path);
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// Incrementally load config.yml
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const fs::file config(!pergameload.IsEmpty() ? pergameload.ToStdString() : fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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if (config.to_string().length() == 0 && !pergameload.IsEmpty())//empty first time gameconfig
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const fs::file config(fs::get_config_dir() + path + "/config.yml", fs::read + fs::write + fs::create);
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if (config.size() == 0 && !path.empty()) // First time
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{
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const fs::file configexisted(fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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loaded += YAML::Load(configexisted.to_string());
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@ -3,7 +3,7 @@
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class SettingsDialog : public wxDialog
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{
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public:
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SettingsDialog(wxWindow* parent, const wxString& pergameload);
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SettingsDialog(wxWindow* parent, const std::string& path);
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private:
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wxCheckListBox* chbox_list_core_lle;
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