From 37f7a31a2274a0ddb1be152b7b0a5bf8570000c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alexandro=20S=C3=A1nchez=20Bach?= Date: Tue, 18 Mar 2014 18:27:11 +0100 Subject: [PATCH] Another small fix related with TextureBorderColor TODO: Find an appropriate place for setting the GL_TEXTURE_BORDER_COLOR parameter. --- rpcs3/Emu/GS/GL/GLGSRender.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/rpcs3/Emu/GS/GL/GLGSRender.h b/rpcs3/Emu/GS/GL/GLGSRender.h index c9b37b79e2..3f8dc8ac39 100644 --- a/rpcs3/Emu/GS/GL/GLGSRender.h +++ b/rpcs3/Emu/GS/GL/GLGSRender.h @@ -241,10 +241,6 @@ public: checkForGlError("GLTexture::Init() -> filters"); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, (tex.GetBorderColor() << 8) | (tex.GetBorderColor() >> 24)); - - checkForGlError("GLTexture::Init() -> border color"); - //Unbind(); if(is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)