d3d12: fix crash when inferring texture size

This commit is contained in:
vlj 2015-06-02 00:15:17 +02:00 committed by Vincent Lejeune
parent 9748007cd3
commit 3a6abe1656

View file

@ -250,8 +250,8 @@ size_t D3D12GSRender::UploadTextures()
}
Texture->Unmap(0, nullptr);
assert(m_textureData.canAlloc(textureSize));
size_t heapOffset2 = m_textureData.alloc(textureSize);
assert(m_textureData.canAlloc(textureSize * 2));
size_t heapOffset2 = m_textureData.alloc(textureSize * 2);
check(m_device->CreatePlacedResource(
m_textureData.m_heap,
@ -261,7 +261,7 @@ size_t D3D12GSRender::UploadTextures()
nullptr,
IID_PPV_ARGS(&vramTexture)
));
m_textureData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset2, textureSize, vramTexture));
m_textureData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset2, textureSize * 2, vramTexture));
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
dst.pResource = vramTexture;