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config: Revert default shader compiler to async with draw-skip
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@ -130,7 +130,7 @@ struct cfg_root : cfg::node
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cfg::_enum<frame_limit_type> frame_limit{ this, "Frame limit", frame_limit_type::_auto, true };
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cfg::_float<0, 1000> second_frame_limit{ this, "Second Frame Limit", 0, true }; // 0 disables its effect
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cfg::_enum<msaa_level> antialiasing_level{ this, "MSAA", msaa_level::_auto };
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cfg::_enum<shader_mode> shadermode{ this, "Shader Mode", shader_mode::async_with_interpreter };
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cfg::_enum<shader_mode> shadermode{ this, "Shader Mode", shader_mode::async_recompiler };
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cfg::_enum<gpu_preset_level> shader_precision{ this, "Shader Precision", gpu_preset_level::high };
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cfg::_bool write_color_buffers{ this, "Write Color Buffers" };
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