From 3c440656840051884c925c35e9a8ff411fe329ff Mon Sep 17 00:00:00 2001 From: kd-11 Date: Sun, 20 Oct 2019 20:52:43 +0300 Subject: [PATCH] gl: Fix copypasta - MSAA is still unimplemented in OGL --- rpcs3/Emu/RSX/GL/GLFragmentProgram.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/GL/GLFragmentProgram.cpp b/rpcs3/Emu/RSX/GL/GLFragmentProgram.cpp index efaa4d4beb..ccc8ef72a2 100644 --- a/rpcs3/Emu/RSX/GL/GLFragmentProgram.cpp +++ b/rpcs3/Emu/RSX/GL/GLFragmentProgram.cpp @@ -203,7 +203,7 @@ void GLFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS) properties2.require_wpos = !!(properties.in_register_mask & in_wpos); properties2.require_texture_ops = properties.has_tex_op; properties2.require_shadow_ops = m_prog.shadow_textures != 0; - properties2.emulate_coverage_tests = g_cfg.video.antialiasing_level == msaa_level::none; + properties2.emulate_coverage_tests = true; // g_cfg.video.antialiasing_level == msaa_level::none; properties2.emulate_shadow_compare = device_props.emulate_depth_compare; properties2.low_precision_tests = ::gl::get_driver_caps().vendor_NVIDIA;