Qt: Fix gl-gs-frame error in debug builds

This commit is contained in:
Megamouse 2025-01-24 19:55:38 +01:00
parent f1f85335a7
commit 3c53c52279

View file

@ -35,40 +35,41 @@ void gl_gs_frame::reset()
draw_context_t gl_gs_frame::make_context()
{
auto context = new GLContext();
context->handle = new QOpenGLContext();
GLContext* context = nullptr;
if (m_primary_context)
// Workaround for the Qt warning: "Attempting to create QWindow-based QOffscreenSurface outside the gui thread. Expect failures."
// This is also necessery in debug builds.
Emu.BlockingCallFromMainThread([&]()
{
QOffscreenSurface* surface = nullptr;
context = new GLContext();
context->handle = new QOpenGLContext();
// Workaround for the Qt warning: "Attempting to create QWindow-based QOffscreenSurface outside the gui thread. Expect failures."
Emu.BlockingCallFromMainThread([&]()
if (m_primary_context)
{
surface = new QOffscreenSurface();
QOffscreenSurface* surface = new QOffscreenSurface();
surface->setFormat(m_format);
surface->create();
});
// Share resources with the first created context
context->handle->setShareContext(m_primary_context->handle);
context->surface = surface;
context->owner = true;
}
else
{
// This is the first created context, all others will share resources with this one
m_primary_context = context;
context->surface = this;
context->owner = false;
}
// Share resources with the first created context
context->handle->setShareContext(m_primary_context->handle);
context->surface = surface;
context->owner = true;
}
else
{
// This is the first created context, all others will share resources with this one
m_primary_context = context;
context->surface = this;
context->owner = false;
}
context->handle->setFormat(m_format);
context->handle->setFormat(m_format);
if (!context->handle->create())
{
fmt::throw_exception("Failed to create OpenGL context");
}
if (!context->handle->create())
{
fmt::throw_exception("Failed to create OpenGL context");
}
});
return context;
}
@ -80,10 +81,16 @@ void gl_gs_frame::set_current(draw_context_t ctx)
fmt::throw_exception("Null context handle passed to set_current");
}
const auto context = static_cast<GLContext*>(ctx);
if (!context->handle->makeCurrent(context->surface))
// Calling this on the main thread is necessery in debug builds.
Emu.BlockingCallFromMainThread([&]()
{
const auto context = static_cast<GLContext*>(ctx);
if (context->handle->makeCurrent(context->surface))
{
return;
}
if (!context->owner)
{
create();
@ -100,14 +107,18 @@ void gl_gs_frame::set_current(draw_context_t ctx)
{
fmt::throw_exception("Could not bind OpenGL context");
}
}
});
}
void gl_gs_frame::delete_context(draw_context_t ctx)
{
const auto gl_ctx = static_cast<GLContext*>(ctx);
gl_ctx->handle->doneCurrent();
// Calling this on the main thread is necessery in debug builds.
Emu.BlockingCallFromMainThread([&]()
{
gl_ctx->handle->doneCurrent();
});
#ifdef _MSC_VER
//AMD driver crashes when executing wglDeleteContext