diff --git a/rpcs3/rpcs3qt/tooltips.h b/rpcs3/rpcs3qt/tooltips.h
index 51a78b7178..ed6ae40b80 100644
--- a/rpcs3/rpcs3qt/tooltips.h
+++ b/rpcs3/rpcs3qt/tooltips.h
@@ -221,9 +221,9 @@ public:
const QString ds4_windows = tr("If you have any issues with the DualShock 4 handler, it might be caused by third-party tools such as DS4Windows. It's recommended that you disable them while using this handler.");
const QString ds4_linux = tr("In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller.
See the RPCS3 Wiki for instructions.");
const QString ds4_other = tr("The DualShock 4 handler is recommended for official DualShock 4 controllers.");
- const QString dualsense_windows = tr("The DualSense handler is recommended for official DualSense controllers.
Battery settings are not supported yet.");
- const QString dualsense_linux = tr("The DualSense handler is recommended for official DualSense controllers.
Battery settings are not supported yet.");
- const QString dualsense_other = tr("The DualSense handler is recommended for official DualSense controllers.
Battery settings are not supported yet.");
+ const QString dualsense_windows = tr("The DualSense handler is recommended for official DualSense controllers.");
+ const QString dualsense_linux = tr("The DualSense handler is recommended for official DualSense controllers.");
+ const QString dualsense_other = tr("The DualSense handler is recommended for official DualSense controllers.");
const QString xinput = tr("The XInput handler will work with Xbox controllers and many third-party PC-compatible controllers. Pressure sensitive buttons from SCP are supported when SCP's XInput1_3.dll is placed in the main RPCS3 directory. For more details, see the RPCS3 Wiki.");
const QString evdev = tr("The evdev handler should work with any controller that has linux support.
If your joystick is not being centered properly, read the RPCS3 Wiki for instructions.");
const QString mmjoy = tr("The MMJoystick handler should work with almost any controller recognized by Windows. However, it is recommended that you use the more specific handlers if you have a controller that supports them.");