From 3cebea18013514a463589b6b93ab0d6417b2e541 Mon Sep 17 00:00:00 2001 From: Eladash Date: Wed, 14 Sep 2022 18:33:46 +0300 Subject: [PATCH] CPU preemption control: extend range to 400 --- rpcs3/Emu/system_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index 7872ae9bda..d83f6e5a4c 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -91,7 +91,7 @@ struct cfg_root : cfg::node cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways cfg::uint<0, 3000> spu_wakeup_delay{ this, "SPU Wake-Up Delay", 0, true }; cfg::uint<0, (1 << 6) - 1> spu_wakeup_delay_mask{ this, "SPU Wake-Up Delay Thread Mask", (1 << 6) - 1, true }; - cfg::uint<0, 300> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true }; + cfg::uint<0, 400> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true }; cfg::_bool allow_rsx_cpu_preempt{ this, "Allow RSX CPU Preemptions", true, true }; #if defined (__linux__) || defined (__APPLE__) cfg::_enum sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_as_host, true };