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https://github.com/RPCS3/rpcs3.git
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Linux build fix.
This commit is contained in:
parent
31e1464e1a
commit
3e9cbb4a24
6 changed files with 19 additions and 16 deletions
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@ -15,7 +15,7 @@ set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/../bin")
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add_definitions(-DGL_GLEXT_PROTOTYPES)
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add_definitions(-DGLX_GLXEXT_PROTOTYPES)
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find_package(wxWidgets COMPONENTS core base net aui gl REQUIRED)
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find_package(wxWidgets COMPONENTS core base net aui gl xml REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(ZLIB REQUIRED)
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@ -864,9 +864,9 @@ int cellHddGameCheck(u32 version, u32 dirName_addr, u32 errDialog, mem_func_ptr_
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get->hddFreeSizeKB = 40000000; // 40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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get->isNewData = CELL_HDDGAME_ISNEWDATA_EXIST;
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get->sysSizeKB = 0; // TODO
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get->st_atime = 0; // TODO
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get->st_ctime = 0; // TODO
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get->st_mtime = 0; // TODO
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get->st_atime__ = 0; // TODO
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get->st_ctime__ = 0; // TODO
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get->st_mtime__ = 0; // TODO
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get->sizeKB = CELL_HDDGAME_SIZEKB_NOTCALC;
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memcpy(get->contentInfoPath, ("/dev_hdd0/game/"+dirName).c_str(), CELL_HDDGAME_PATH_MAX);
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memcpy(get->hddGamePath, ("/dev_hdd0/game/"+dirName+"/USRDIR").c_str(), CELL_HDDGAME_PATH_MAX);
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@ -204,9 +204,9 @@ struct CellHddGameStatGet
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u8 contentInfoPath[CELL_HDDGAME_PATH_MAX];
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u8 hddGamePath[CELL_HDDGAME_PATH_MAX];
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u8 reserved0[2];
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be_t<u64> st_atime;
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be_t<u64> st_mtime;
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be_t<u64> st_ctime;
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be_t<u64> st_atime__;
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be_t<u64> st_mtime__;
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be_t<u64> st_ctime__;
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CellHddGameSystemFileParam getParam;
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be_t<s32> sizeKB;
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be_t<s32> sysSizeKB;
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@ -159,7 +159,9 @@ int sceNpTrophyRegisterContext(u32 context, u32 handle, u32 statusCb_addr, u32 a
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return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
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TROPUSRLoader* tropusr = new TROPUSRLoader();
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tropusr->Load(trophyPath + "/TROPUSR.DAT", trophyPath + "/TROPCONF.SFM");
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std::string trophyUsrPath = trophyPath + "/TROPUSR.DAT";
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std::string trophyConfPath = trophyPath + "/TROPCONF.SFM";
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tropusr->Load(trophyUsrPath, trophyConfPath);
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ctxt.tropusr = tropusr;
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// TODO: Callbacks
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@ -292,7 +294,8 @@ int sceNpTrophyUnlockTrophy(u32 context, u32 handle, s32 trophyId, mem32_t plati
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u64 timestamp1 = get_system_time(); // TODO: Either timestamp1 or timestamp2 is wrong
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u64 timestamp2 = get_system_time(); // TODO: Either timestamp1 or timestamp2 is wrong
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ctxt.tropusr->UnlockTrophy(trophyId, timestamp1, timestamp2);
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ctxt.tropusr->Save("/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPUSR.DAT");
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std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPUSR.DAT";
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ctxt.tropusr->Save(trophyPath);
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platinumId = SCE_NP_TROPHY_INVALID_TROPHY_ID; // TODO
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return CELL_OK;
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@ -419,4 +422,4 @@ void sceNpTrophy_init()
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sceNpTrophy.AddFunc(0xe3bf9a28, sceNpTrophyCreateContext);
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sceNpTrophy.AddFunc(0xfce6d30a, sceNpTrophyGetTrophyInfo);
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sceNpTrophy.AddFunc(0xff299e03, sceNpTrophyGetGameIcon);
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}
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}
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@ -14,7 +14,7 @@ TROPUSRLoader::~TROPUSRLoader()
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Close();
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}
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bool TROPUSRLoader::Load(std::string& filepath, std::string& configpath)
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bool TROPUSRLoader::Load(const std::string& filepath, const std::string& configpath)
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{
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if (m_file)
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Close();
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@ -94,7 +94,7 @@ bool TROPUSRLoader::LoadTables()
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}
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// TODO: TROPUSRLoader::Save deletes the TROPUSR and creates it again. This is probably very slow.
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bool TROPUSRLoader::Save(std::string& filepath)
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bool TROPUSRLoader::Save(const std::string& filepath)
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{
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if (m_file)
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Close();
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@ -117,7 +117,7 @@ bool TROPUSRLoader::Save(std::string& filepath)
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return true;
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}
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bool TROPUSRLoader::Generate(std::string& filepath, std::string& configpath)
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bool TROPUSRLoader::Generate(const std::string& filepath, const std::string& configpath)
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{
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wxString path;
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wxXmlDocument doc;
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@ -61,7 +61,7 @@ class TROPUSRLoader
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std::vector<TROPUSREntry4> m_table4;
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std::vector<TROPUSREntry6> m_table6;
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virtual bool Generate(std::string& filepath, std::string& configpath);
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virtual bool Generate(const std::string& filepath, const std::string& configpath);
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virtual bool LoadHeader();
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virtual bool LoadTableHeaders();
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virtual bool LoadTables();
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@ -70,8 +70,8 @@ public:
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TROPUSRLoader();
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~TROPUSRLoader();
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virtual bool Load(std::string& filepath, std::string& configpath);
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virtual bool Save(std::string& filepath);
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virtual bool Load(const std::string& filepath, const std::string& configpath);
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virtual bool Save(const std::string& filepath);
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virtual bool Close();
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virtual u32 GetTrophiesCount();
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