From 3f495689c075bddd32636c88862bf986f3ffa060 Mon Sep 17 00:00:00 2001 From: vlj Date: Thu, 18 Jun 2015 22:29:59 +0200 Subject: [PATCH] d3d12: Ignore texture with 0 width/height Fix crash in voodoo chronicles. --- rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp index 9916dfd74e..ae258a319f 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp @@ -603,6 +603,7 @@ size_t D3D12GSRender::UploadTextures() { if (!m_textures[i].IsEnabled()) continue; size_t w = m_textures[i].GetWidth(), h = m_textures[i].GetHeight(); + if (!w || !h) continue; const u32 texaddr = GetAddress(m_textures[i].GetOffset(), m_textures[i].GetLocation());