GL: Add Y16_X16_FLOAT tex format (untested.)

This commit is contained in:
Unknown W. Brackets 2014-05-17 13:11:32 -07:00
parent cf0e116a56
commit 439dd9d8a3

View file

@ -324,6 +324,16 @@ public:
}
break;
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
{
// TODO: Probably need to actually unswizzle if is_swizzled.