diff --git a/rpcs3/Emu/Cell/Modules/cellSaveData.cpp b/rpcs3/Emu/Cell/Modules/cellSaveData.cpp index 5e75f755ee..abbf473f42 100644 --- a/rpcs3/Emu/Cell/Modules/cellSaveData.cpp +++ b/rpcs3/Emu/Cell/Modules/cellSaveData.cpp @@ -317,7 +317,8 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version, } else { - return CELL_OK; // ??? + // This happens if someone tries to load but there is no data selected. Some games will throw errors (Akiba) if cell_ok is returned + return CELL_CANCEL; } } // Cancel selected in UI