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Qt: fix deprecation warnings
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parent
30d5a849e3
commit
485b22d664
4 changed files with 22 additions and 4 deletions
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@ -331,7 +331,7 @@ void debugger_frame::UpdateUnitList()
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const auto on_select = [&](u32, cpu_thread& cpu)
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{
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QVariant var_cpu = qVariantFromValue<void*>(&cpu);
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QVariant var_cpu = QVariant::fromValue<void*>(&cpu);
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m_choice_units->addItem(qstr(cpu.get_name()), var_cpu);
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if (old_cpu == var_cpu) m_choice_units->setCurrentIndex(m_choice_units->count() - 1);
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};
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@ -503,7 +503,11 @@ void emu_settings::EnhanceSpinBox(QSpinBox* spinbox, SettingsType type, const QS
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spinbox->setRange(min, max);
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spinbox->setValue(val);
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#if QT_VERSION >= QT_VERSION_CHECK(5,14,0)
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connect(spinbox, &QSpinBox::textChanged, [=](const QString&/* text*/)
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#else
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connect(spinbox, QOverload<const QString &>::of(&QSpinBox::valueChanged), [=](const QString&/* value*/)
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#endif
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{
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SetSetting(type, sstr(spinbox->cleanText()));
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});
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@ -545,7 +549,11 @@ void emu_settings::EnhanceDoubleSpinBox(QDoubleSpinBox* spinbox, SettingsType ty
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spinbox->setRange(min, max);
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spinbox->setValue(val);
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#if QT_VERSION >= QT_VERSION_CHECK(5,14,0)
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connect(spinbox, &QDoubleSpinBox::textChanged, [=](const QString&/* text*/)
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#else
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connect(spinbox, QOverload<const QString &>::of(&QDoubleSpinBox::valueChanged), [=](const QString&/* value*/)
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#endif
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{
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SetSetting(type, sstr(spinbox->cleanText()));
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});
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@ -43,7 +43,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_hidden_list = m_gui_settings->GetValue(gui::gl_hidden_list).toStringList().toSet();
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m_hidden_list = gui::utils::list_to_set(m_gui_settings->GetValue(gui::gl_hidden_list).toStringList());
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m_oldLayoutIsList = m_isListLayout;
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@ -727,7 +727,7 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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// clean up hidden games list
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m_hidden_list.intersect(serials);
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m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
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m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
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}
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// Fill Game List / Game Grid
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@ -1045,7 +1045,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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else
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m_hidden_list.remove(serial);
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m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.toList()));
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m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
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Refresh();
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});
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connect(createPPUCache, &QAction::triggered, [=]
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@ -13,6 +13,16 @@ namespace gui
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{
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namespace utils
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{
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template<typename T>
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static QSet<T> list_to_set(const QList<T>& list)
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{
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#if QT_VERSION >= QT_VERSION_CHECK(5,14,0)
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return QSet<T>(list.begin(), list.end());
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#else
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return QSet<T>::fromList(list);
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#endif
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}
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// Creates a frame geometry rectangle with given width height that's centered inside the origin,
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// while still considering screen boundaries.
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QRect create_centered_window_geometry(const QRect& origin, s32 width, s32 height);
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