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try include guards to circumvent a weird error with gcc and unity builds
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1 changed files with 3 additions and 1 deletions
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@ -1,4 +1,5 @@
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#pragma once
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#ifndef PPUTHREAD_H
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#define PPUTHREAD_H
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#include "Emu/Cell/PPCThread.h"
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#include "Emu/SysCalls/SysCalls.h"
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#include "rpcs3.h"
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};
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PPUThread& GetCurrentPPUThread();
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#endif //PPUTHREAD_H
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