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https://github.com/RPCS3/rpcs3.git
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Fixed compilation with cmake on Windows
This commit is contained in:
parent
36da83592a
commit
4db7a8611e
5 changed files with 84 additions and 30 deletions
4
3rdparty/OpenAL/CMakeLists.txt
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4
3rdparty/OpenAL/CMakeLists.txt
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@ -5,8 +5,8 @@ if(USE_SYSTEM_OPENAL)
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target_include_directories(3rdparty_openal INTERFACE ${OPENAL_INCLUDE_DIR})
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target_link_libraries(3rdparty_openal INTERFACE ${OPENAL_LIBRARY})
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else()
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option(ALSOFT_UTILS "Build utility programs" OFF)
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option(ALSOFT_EXAMPLES "Build example programs" OFF)
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option(ALSOFT_UTILS "Build utility programs" OFF)
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option(ALSOFT_EXAMPLES "Build example programs" OFF)
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add_subdirectory(openal-soft EXCLUDE_FROM_ALL)
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add_library(3rdparty_openal INTERFACE)
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target_link_libraries(3rdparty_openal INTERFACE OpenAL::OpenAL)
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3
3rdparty/llvm/CMakeLists.txt
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3
3rdparty/llvm/CMakeLists.txt
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@ -17,7 +17,8 @@ if(WITH_LLVM)
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option(LLVM_CCACHE_BUILD OFF)
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set(LLVM_ENABLE_WARNINGS OFF CACHE BOOL "Enable compiler warnings.")
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if(WIN32 AND COMPILER_X86)
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# For non arm64 windows
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if(WIN32 AND (COMPILER_X86 OR (MSVC AND NOT COMPILER_ARM)))
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set(LLVM_USE_INTEL_JITEVENTS ON)
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endif()
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100
BUILDING.md
100
BUILDING.md
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@ -7,25 +7,41 @@ Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Bu
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### Windows 10 or later
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* [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH)
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* [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
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* [Qt 6.7.3](https://www.qt.io/download-qt-installer)
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* [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
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* [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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The following tools are required to build RPCS3 on Windows 10 or later:
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- [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
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- **Optional** - [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH)
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**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\6.7.3\msvc2019_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)**
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**NOTES:**
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- **Visual Studio 2022** integrates **CMake 3.29+** and it also supports both the `sln` solution (`.sln`, `.vcxproj`) and `CMake` solution (`CMakeLists.txt`, `CMakePresets.json`).
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See sections [Building with Visual Studio sln solution](#building-with-visual-studio-sln-solution) and [Building with Visual Studio CMake solution](#building-with-visual-studio-cmake-solution)
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on how to build the project with **Visual Studio**.
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- Install and use this standalone **CMake** tool just in case of your preference. See section [Building with standalone CMake tool](#building-with-standalone-cmake-tool) on how to build the project
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with standalone **CMake** tool.
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**NOTE: If you have issues with the Qt plugin, you may want to uninstall the Qt Plugin and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.**
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- [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
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- [Qt 6.7.3](https://www.qt.io/download-qt-installer)
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- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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The `sln` solution available only on **Visual Studio** is the preferred building solution. It allows to build the **RPCS3** application in `Release` and `Debug` mode
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while the `CMake` solution is currently limited to `Debug` mode only.
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In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs:
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- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
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- or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)
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**NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.
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In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool):
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- add and set the `CMAKE_PREFIX_PATH` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
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### Linux
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These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager.
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* Clang 17+ or GCC 13+
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* [CMake 3.28.0+](https://www.cmake.org/download/)
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* [Qt 6.7.3](https://www.qt.io/download-qt-installer)
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* [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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* [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
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These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
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- Clang 17+ or GCC 13+
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- [CMake 3.28.0+](https://www.cmake.org/download/)
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- [Qt 6.7.3](https://www.qt.io/download-qt-installer)
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- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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- [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
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**If you have an NVIDIA GPU, you may need to install the libglvnd package.**
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@ -38,6 +54,7 @@ These are the essentials tools to build RPCS3 on Linux. Some of them can be inst
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sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev
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Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake
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##### Qt PPA
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Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this.
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@ -65,6 +82,7 @@ sudo apt install vulkan-sdk
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```
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##### CMake
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```
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. /etc/os-release
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wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
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@ -95,34 +113,64 @@ git submodule update --init
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### Windows
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#### Configuring the Qt plugin (if used)
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#### Building with Visual Studio sln solution
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1) Go to `Extensions->Qt VS Tools->Qt Versions`.
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2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically.
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3) Go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the legacy Qt plugin)
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4) Set `Build: Run pre-build setup` to `true`. (Only available in the legacy Qt plugin)
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Start **Visual Studio**, click on `Open a project or solution` and select the `rpcs3.sln` file inside the RPCS3's root folder
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#### Building the projects
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##### Configuring the Qt Plugin (if used)
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Open `rpcs3.sln`. The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)
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1) go to `Extensions->Qt VS Tools->Qt Versions`
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2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically
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3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**)
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4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**)
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You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`, as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
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##### Building the projects
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If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build*.:
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* glslang
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* **Either** llvm_build **or** llvm_build_clang_cl
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**NOTE:** The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)
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You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`,
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as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation
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time (unoptimised/debug libs are currently not available precompiled).
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If you're not using the precompiled libs, build the following projects in `__BUILD_BEFORE` folder by right-clicking on a project and then click on `Build`:
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- `glslang`
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- either `llvm_build`
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- or `llvm_build_clang_cl`
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Afterwards:
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`Build > Build Solution`
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#### Building with Visual Studio CMake solution
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Start **Visual Studio**, click on `Open a local folder` and select the RPCS3's root folder
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Once the project is open on VS, from the `Solution Explorer` panel:
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1) right-click on `rpcs3` and then click on `Switch to CMake Targets View`
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2) from the `Configuration` drop-down menu select `Windows x64`
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3) right-click on `CMakeLists.txt Project` and then click on `Configure Cache`
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4) once the cache is created, the `rpcs3 project` will be available
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5) right-click on `rpcs3 Project` and then click on `Build All`
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6) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder
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#### Building with standalone CMake tool
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In case you preferred to install and use the standalone **CMake** tool:
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1) move on the RPCS3's root folder
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2) execute the following commands to create the cache and to build the application, respectively:
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```
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cmake --preset msvc
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cmake --build build-msvc
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```
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3) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder
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### Linux
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While still in the project root:
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1) `cd .. && mkdir --parents rpcs3_build && cd rpcs3_build`
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2) `cmake ../rpcs3/ && make` or `CXX=g++-13 CC=gcc-13 cmake ../rpcs3/ && make` to force these compilers
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3) Run RPCS3 with `./bin/rpcs3`
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3) run RPCS3 with `./bin/rpcs3`
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If compiling for ARM, pass the flag `-DUSE_NATIVE_INSTRUCTIONS=OFF` to the cmake command. This resolves some Neon errors when compiling our SIMD headers.
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@ -48,13 +48,16 @@
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug",
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"CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install/${presetName}",
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"USE_FAUDIO": "OFF",
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"USE_PRECOMPILED_HEADERS": "ON",
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"USE_SYSTEM_ZLIB": "OFF",
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"USE_NATIVE_INSTRUCTIONS": "ON",
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"BUILD_LLVM": "ON",
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"STATIC_LINK_LLVM": "ON"
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"STATIC_LINK_LLVM": "ON",
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"USE_SYSTEM_OPENAL": "OFF",
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"USE_SYSTEM_CURL": "OFF"
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},
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"vendor": {
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"microsoft.com/VisualStudioSettings/CMake/1.0": {
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@ -153,7 +153,9 @@ elseif(UNIX)
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${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git)
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elseif(WIN32)
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add_custom_command(TARGET rpcs3 POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E remove "${CMAKE_SOURCE_DIR}/bin/rpcs3.exe"
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COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_SOURCE_DIR}/bin" "$<TARGET_FILE_DIR:rpcs3>"
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COMMAND "${CMAKE_COMMAND}" -E copy "${PROJECT_BINARY_DIR}/3rdparty/OpenAL/openal-soft/Debug/OpenAL32.dll" "$<TARGET_FILE_DIR:rpcs3>"
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COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt --no-translations --no-quick --no-system-d3d-compiler --no-quick-import --plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3>/plugins,$<TARGET_FILE_DIR:rpcs3>/share/qt6/plugins>" --verbose 0 "$<TARGET_FILE:rpcs3>")
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endif()
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