diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp index 876f0faa86..60660d8d4b 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12Texture.cpp @@ -592,6 +592,78 @@ ID3D12Resource *uploadSingleTexture( return vramTexture; } +/** + * Get number of bytes occupied by texture in RSX mem + */ +static +size_t getTextureSize(const RSXTexture &texture) +{ + size_t w = texture.GetWidth(), h = texture.GetHeight(); + + int format = texture.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN); + // TODO: Take mipmaps into account + switch (format) + { + case CELL_GCM_TEXTURE_COMPRESSED_HILO8: + case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8: + case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: + case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: + default: + LOG_ERROR(RSX, "Unimplemented Texture format : %x", format); + break; + case CELL_GCM_TEXTURE_B8: + return w * h; + case CELL_GCM_TEXTURE_A1R5G5B5: + return w * h * 2; + case CELL_GCM_TEXTURE_A4R4G4B4: + return w * h * 4; + case CELL_GCM_TEXTURE_R5G6B5: + return w * h * 2; + case CELL_GCM_TEXTURE_A8R8G8B8: + return w * h * 4; + case CELL_GCM_TEXTURE_COMPRESSED_DXT1: + return w * h / 6; + case CELL_GCM_TEXTURE_COMPRESSED_DXT23: + return w * h / 4; + case CELL_GCM_TEXTURE_COMPRESSED_DXT45: + return w * h / 4; + case CELL_GCM_TEXTURE_G8B8: + return w * h * 2; + case CELL_GCM_TEXTURE_R6G5B5: + return w * h * 2; + case CELL_GCM_TEXTURE_DEPTH24_D8: + return w * h * 4; + case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: + return w * h * 4; + case CELL_GCM_TEXTURE_DEPTH16: + return w * h * 2; + case CELL_GCM_TEXTURE_DEPTH16_FLOAT: + return w * h * 2; + case CELL_GCM_TEXTURE_X16: + return w * h * 2; + case CELL_GCM_TEXTURE_Y16_X16: + return w * h * 4; + case CELL_GCM_TEXTURE_R5G5B5A1: + return w * h * 2; + case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: + return w * h * 8; + case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: + return w * h * 16; + case CELL_GCM_TEXTURE_X32_FLOAT: + return w * h * 4; + case CELL_GCM_TEXTURE_D1R5G5B5: + return w * h * 2; + case CELL_GCM_TEXTURE_Y16_X16_FLOAT: + return w * h * 4; + case CELL_GCM_TEXTURE_D8R8G8B8: + return w * h * 4; + case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: + return w * h * 4; + case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: + return w * h * 4; + } +} + size_t D3D12GSRender::UploadTextures() { std::lock_guard lock(mut); @@ -630,15 +702,15 @@ size_t D3D12GSRender::UploadTextures() vramTexture = uploadSingleTexture(m_textures[i], m_device, commandList, m_textureUploadData); - commandList->Close(); + check(commandList->Close()); m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&commandList); getCurrentResourceStorage().m_inflightCommandList.push_back(commandList); m_texturesCache[texaddr] = vramTexture; - u32 s = align(w * h * 4, 4096); + u32 s = align(getTextureSize(m_textures[i]), 4096); LOG_WARNING(RSX, "PROTECTING %x of size %d", align(texaddr, 4096), s); - m_protectedTextures.push_back(std::make_tuple(texaddr, align(texaddr, 4096), s)); - vm::page_protect(align(texaddr, 4096), s, 0, 0, vm::page_writable); +// m_protectedTextures.push_back(std::make_tuple(texaddr, align(texaddr, 4096), s)); +// vm::page_protect(align(texaddr, 4096), s, 0, 0, vm::page_writable); } D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};