Merge pull request #1531 from kd-11/gl_texturelod_fix

gl: The lod parameter in textureLod is a single float value
This commit is contained in:
vlj 2016-03-02 23:06:18 +01:00
commit 51462226a7

View file

@ -51,19 +51,19 @@ std::string getFunctionImpl(FUNCTION f)
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ:
return "textureProj($t, $0.xyz, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD:
return "textureLod($t, $0.xy, $1)";
return "textureLod($t, $0.xy, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE:
return "texture($t, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ:
return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
return "textureLod($t, $0.xyz, $1)";
return "textureLod($t, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D:
return "texture($t, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ:
return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD:
return "textureLod($t, $0.xyz, $1)";
return "textureLod($t, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY: