evdev gun support cleanup

This commit is contained in:
Megamouse 2022-11-27 12:20:05 +01:00
parent 2805fe0a06
commit 5188293242
10 changed files with 342 additions and 350 deletions

View file

@ -11,9 +11,13 @@
#include "Emu/IdManager.h"
#include "Emu/RSX/Overlays/overlay_cursor.h"
#include "Input/pad_thread.h"
#ifdef HAVE_LIBEVDEV
#include "Input/evdev_gun_handler.h"
#endif
#include <cmath> // for fmod
#include <type_traits>
LOG_CHANNEL(cellGem);
@ -89,6 +93,46 @@ void fmt_class_string<CellGemVideoConvertFormatEnum>::format(std::string& out, u
// * HLE helper structs *
// **********************
#ifdef HAVE_LIBEVDEV
struct gun_handler
{
public:
gun_handler() = default;
static constexpr auto thread_name = "Evdev Gun Thread"sv;
evdev_gun_handler handler{};
atomic_t<u32> num_devices{0};
void operator()()
{
if (g_cfg.io.move != move_handler::gun)
{
return;
}
while (thread_ctrl::state() != thread_state::aborting && !Emu.IsStopped())
{
const bool is_active = !Emu.IsPaused() && handler.is_init();
if (is_active)
{
for (u32 i = 0; i < num_devices; i++)
{
std::scoped_lock lock(handler.mutex);
handler.poll(i);
}
}
thread_ctrl::wait_for(is_active ? 1000 : 10000);
}
}
};
using gun_thread = named_thread<gun_handler>;
#endif
struct gem_config_data
{
public:
@ -215,13 +259,16 @@ public:
connected_controllers = 1;
break;
}
#ifdef HAVE_LIBEVDEV
case move_handler::gun:
{
#ifdef HAVE_LIBEVDEV
connected_controllers = evdev_gun_handler::getInstance()->getNumGuns();
#endif
gun_thread& gun = g_fxo->get<gun_thread>();
std::scoped_lock lock(gun.handler.mutex);
connected_controllers = gun.handler.init() ? gun.handler.get_num_guns() : 0;
gun.num_devices = connected_controllers;
break;
}
#endif
case move_handler::null:
default:
break;
@ -654,9 +701,10 @@ static inline void ds3_get_stick_values(const std::shared_ptr<Pad>& pad, s32& x_
}
}
static void ds3_pos_to_gem_image_state(const u32 port_no, const gem_config::gem_controller& controller, vm::ptr<CellGemImageState>& gem_image_state)
template <typename T>
static void ds3_pos_to_gem_state(const u32 port_no, const gem_config::gem_controller& controller, T& gem_state)
{
if (!is_input_allowed())
if (!gem_state || !is_input_allowed())
{
return;
}
@ -674,30 +722,14 @@ static void ds3_pos_to_gem_image_state(const u32 port_no, const gem_config::gem_
s32 ds3_pos_x, ds3_pos_y;
ds3_get_stick_values(pad, ds3_pos_x, ds3_pos_y);
pos_to_gem_image_state(port_no, controller, gem_image_state, ds3_pos_x, ds3_pos_y, ds3_max_x, ds3_max_y);
}
static void ds3_pos_to_gem_state(const u32 port_no, const gem_config::gem_controller& controller, vm::ptr<CellGemState>& gem_state)
{
if (!is_input_allowed())
if constexpr (std::is_same<T, vm::ptr<CellGemState>>::value)
{
return;
pos_to_gem_state(port_no, controller, gem_state, ds3_pos_x, ds3_pos_y, ds3_max_x, ds3_max_y);
}
std::lock_guard lock(pad::g_pad_mutex);
const auto handler = pad::get_current_handler();
const auto& pad = ::at32(handler->GetPads(), port_no);
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
else if constexpr (std::is_same<T, vm::ptr<CellGemImageState>>::value)
{
return;
pos_to_gem_image_state(port_no, controller, gem_state, ds3_pos_x, ds3_pos_y, ds3_max_x, ds3_max_y);
}
s32 ds3_pos_x, ds3_pos_y;
ds3_get_stick_values(pad, ds3_pos_x, ds3_pos_y);
pos_to_gem_state(port_no, controller, gem_state, ds3_pos_x, ds3_pos_y, ds3_max_x, ds3_max_y);
}
/**
@ -811,31 +843,8 @@ static bool mouse_input_to_pad(const u32 mouse_no, be_t<u16>& digital_buttons, b
return true;
}
static void mouse_pos_to_gem_image_state(const u32 mouse_no, const gem_config::gem_controller& controller, vm::ptr<CellGemImageState>& gem_image_state)
{
if (!gem_image_state || !is_input_allowed())
{
return;
}
auto& handler = g_fxo->get<MouseHandlerBase>();
std::scoped_lock lock(handler.mutex);
// Make sure that the mouse handler is initialized
handler.Init(std::min<u32>(g_fxo->get<gem_config>().attribute.max_connect, CELL_GEM_MAX_NUM));
if (mouse_no >= handler.GetMice().size())
{
return;
}
const auto& mouse = ::at32(handler.GetMice(), mouse_no);
pos_to_gem_image_state(mouse_no, controller, gem_image_state, mouse.x_pos, mouse.y_pos, mouse.x_max, mouse.y_max);
}
static void mouse_pos_to_gem_state(const u32 mouse_no, const gem_config::gem_controller& controller, vm::ptr<CellGemState>& gem_state)
template <typename T>
static void mouse_pos_to_gem_state(const u32 mouse_no, const gem_config::gem_controller& controller, T& gem_state)
{
if (!gem_state || !is_input_allowed())
{
@ -856,65 +865,82 @@ static void mouse_pos_to_gem_state(const u32 mouse_no, const gem_config::gem_con
const auto& mouse = ::at32(handler.GetMice(), mouse_no);
pos_to_gem_state(mouse_no, controller, gem_state, mouse.x_pos, mouse.y_pos, mouse.x_max, mouse.y_max);
if constexpr (std::is_same<T, vm::ptr<CellGemState>>::value)
{
pos_to_gem_state(mouse_no, controller, gem_state, mouse.x_pos, mouse.y_pos, mouse.x_max, mouse.y_max);
}
else if constexpr (std::is_same<T, vm::ptr<CellGemImageState>>::value)
{
pos_to_gem_image_state(mouse_no, controller, gem_state, mouse.x_pos, mouse.y_pos, mouse.x_max, mouse.y_max);
}
}
#ifdef HAVE_LIBEVDEV
static bool gun_input_to_pad(const u32 gem_no, be_t<u16>& digital_buttons, be_t<u16>& analog_t)
{
digital_buttons = 0;
analog_t = 0;
digital_buttons = 0;
analog_t = 0;
if (!is_input_allowed()) {
return false;
}
if (!is_input_allowed())
return false;
evdev_gun_handler *gh = evdev_gun_handler::getInstance();
gh->pool();
gun_thread& gun = g_fxo->get<gun_thread>();
std::scoped_lock lock(gun.handler.mutex);
digital_buttons = 0;
if (gun.handler.get_button(gem_no, gun_button::btn_left) == 1)
digital_buttons |= CELL_GEM_CTRL_T;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_LEFT) == 1)
digital_buttons |= CELL_GEM_CTRL_T;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_RIGHT) == 1)
digital_buttons |= CELL_GEM_CTRL_MOVE;
if (gun.handler.get_button(gem_no, gun_button::btn_right) == 1)
digital_buttons |= CELL_GEM_CTRL_MOVE;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_MIDDLE) == 1)
digital_buttons |= CELL_GEM_CTRL_SELECT;
if (gun.handler.get_button(gem_no, gun_button::btn_middle) == 1)
digital_buttons |= CELL_GEM_CTRL_SELECT;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_BTN1) == 1)
digital_buttons |= CELL_GEM_CTRL_START;
if (gun.handler.get_button(gem_no, gun_button::btn_1) == 1)
digital_buttons |= CELL_GEM_CTRL_START;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_BTN2) == 1)
digital_buttons |= CELL_GEM_CTRL_CROSS;
if (gun.handler.get_button(gem_no, gun_button::btn_2) == 1)
digital_buttons |= CELL_GEM_CTRL_CROSS;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_BTN3) == 1)
digital_buttons |= CELL_GEM_CTRL_CIRCLE;
if (gun.handler.get_button(gem_no, gun_button::btn_3) == 1)
digital_buttons |= CELL_GEM_CTRL_CIRCLE;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_BTN4) == 1)
digital_buttons |= CELL_GEM_CTRL_SQUARE;
if (gun.handler.get_button(gem_no, gun_button::btn_4) == 1)
digital_buttons |= CELL_GEM_CTRL_SQUARE;
if(gh->getButton(gem_no, EVDEV_GUN_BUTTON_BTN5) == 1)
digital_buttons |= CELL_GEM_CTRL_TRIANGLE;
if (gun.handler.get_button(gem_no, gun_button::btn_5) == 1)
digital_buttons |= CELL_GEM_CTRL_TRIANGLE;
//analog_t = (mouse_data.buttons & CELL_MOUSE_BUTTON_1) ? 0xFFFF : 0;
return true;
return true;
}
static void gun_pos_to_gem_state(const u32 gem_no, const gem_config::gem_controller& controller, vm::ptr<CellGemState>& gem_state)
template <typename T>
static void gun_pos_to_gem_state(const u32 gem_no, const gem_config::gem_controller& controller, T& gem_state)
{
if (!gem_state || !is_input_allowed()) {
return;
}
if (!gem_state || !is_input_allowed())
return;
evdev_gun_handler *gh = evdev_gun_handler::getInstance();
int x_pos = gh->getAxisX(gem_no);
int y_pos = gh->getAxisY(gem_no);
int x_max = gh->getAxisXMax(gem_no);
int y_max = gh->getAxisYMax(gem_no);
int x_pos, y_pos, x_max, y_max;
{
gun_thread& gun = g_fxo->get<gun_thread>();
std::scoped_lock lock(gun.handler.mutex);
pos_to_gem_state(gem_no, controller, gem_state, x_pos, y_pos, x_max, y_max);
x_pos = gun.handler.get_axis_x(gem_no);
y_pos = gun.handler.get_axis_y(gem_no);
x_max = gun.handler.get_axis_x_max(gem_no);
y_max = gun.handler.get_axis_y_max(gem_no);
}
if constexpr (std::is_same<T, vm::ptr<CellGemState>>::value)
{
pos_to_gem_state(gem_no, controller, gem_state, x_pos, y_pos, x_max, y_max);
}
else if constexpr (std::is_same<T, vm::ptr<CellGemImageState>>::value)
{
pos_to_gem_image_state(gem_no, controller, gem_state, x_pos, y_pos, x_max, y_max);
}
}
#endif
// *********************
// * cellGem functions *
@ -1297,7 +1323,7 @@ error_code cellGemGetImageState(u32 gem_num, vm::ptr<CellGemImageState> gem_imag
*gem_image_state = {};
if (g_cfg.io.move == move_handler::fake || g_cfg.io.move == move_handler::mouse || g_cfg.io.move == move_handler::gun)
if (g_cfg.io.move != move_handler::null)
{
auto& shared_data = g_fxo->get<gem_camera_shared>();
gem_image_state->frame_timestamp = shared_data.frame_timestamp.load();
@ -1307,19 +1333,21 @@ error_code cellGemGetImageState(u32 gem_num, vm::ptr<CellGemImageState> gem_imag
gem_image_state->visible = gem.is_controller_ready(gem_num);
gem_image_state->r_valid = true;
if (g_cfg.io.move == move_handler::fake)
{
ds3_pos_to_gem_image_state(gem_num, gem.controllers[gem_num], gem_image_state);
}
else if (g_cfg.io.move == move_handler::mouse)
{
mouse_pos_to_gem_image_state(gem_num, gem.controllers[gem_num], gem_image_state);
}
else if (g_cfg.io.move == move_handler::gun)
switch (g_cfg.io.move)
{
case move_handler::fake:
ds3_pos_to_gem_state(gem_num, gem.controllers[gem_num], gem_image_state);
break;
case move_handler::mouse:
mouse_pos_to_gem_state(gem_num, gem.controllers[gem_num], gem_image_state);
break;
#ifdef HAVE_LIBEVDEV
case move_handler::gun:
gun_pos_to_gem_state(gem_num, gem.controllers[gem_num], gem_image_state);
break;
#endif
case move_handler::null:
fmt::throw_exception("Unreachable");
}
}
@ -1351,7 +1379,7 @@ error_code cellGemGetInertialState(u32 gem_num, u32 state_flag, u64 timestamp, v
*inertial_state = {};
if (g_cfg.io.move == move_handler::fake || g_cfg.io.move == move_handler::mouse || g_cfg.io.move == move_handler::gun)
if (g_cfg.io.move != move_handler::null)
{
ds3_input_to_ext(gem_num, gem.controllers[gem_num], inertial_state->ext);
@ -1359,19 +1387,21 @@ error_code cellGemGetInertialState(u32 gem_num, u32 state_flag, u64 timestamp, v
inertial_state->counter = gem.inertial_counter++;
inertial_state->accelerometer[0] = 10; // Current gravity in m/s²
if (g_cfg.io.move == move_handler::fake)
switch (g_cfg.io.move)
{
case move_handler::fake:
ds3_input_to_pad(gem_num, inertial_state->pad.digitalbuttons, inertial_state->pad.analog_T);
}
else if (g_cfg.io.move == move_handler::mouse)
{
break;
case move_handler::mouse:
mouse_input_to_pad(gem_num, inertial_state->pad.digitalbuttons, inertial_state->pad.analog_T);
}
else if (g_cfg.io.move == move_handler::gun)
{
break;
#ifdef HAVE_LIBEVDEV
case move_handler::gun:
gun_input_to_pad(gem_num, inertial_state->pad.digitalbuttons, inertial_state->pad.analog_T);
break;
#endif
case move_handler::null:
fmt::throw_exception("Unreachable");
}
}
@ -1519,7 +1549,7 @@ error_code cellGemGetState(u32 gem_num, u32 flag, u64 time_parameter, vm::ptr<Ce
*gem_state = {};
if (g_cfg.io.move == move_handler::fake || g_cfg.io.move == move_handler::mouse || g_cfg.io.move == move_handler::gun)
if (g_cfg.io.move != move_handler::null)
{
ds3_input_to_ext(gem_num, gem.controllers[gem_num], gem_state->ext);
@ -1533,22 +1563,24 @@ error_code cellGemGetState(u32 gem_num, u32 flag, u64 time_parameter, vm::ptr<Ce
gem_state->camera_pitch_angle = 0.f;
gem_state->quat[3] = 1.f;
if (g_cfg.io.move == move_handler::fake)
switch (g_cfg.io.move)
{
case move_handler::fake:
ds3_input_to_pad(gem_num, gem_state->pad.digitalbuttons, gem_state->pad.analog_T);
ds3_pos_to_gem_state(gem_num, gem.controllers[gem_num], gem_state);
}
else if (g_cfg.io.move == move_handler::mouse)
{
break;
case move_handler::mouse:
mouse_input_to_pad(gem_num, gem_state->pad.digitalbuttons, gem_state->pad.analog_T);
mouse_pos_to_gem_state(gem_num, gem.controllers[gem_num], gem_state);
}
else if (g_cfg.io.move == move_handler::gun)
{
break;
#ifdef HAVE_LIBEVDEV
case move_handler::gun:
gun_input_to_pad(gem_num, gem_state->pad.digitalbuttons, gem_state->pad.analog_T);
gun_pos_to_gem_state(gem_num, gem.controllers[gem_num], gem_state);
break;
#endif
case move_handler::null:
fmt::throw_exception("Unreachable");
}
}

View file

@ -9,7 +9,6 @@
#include "Emu/perf_monitor.hpp"
#include "Emu/vfs_config.h"
#include "Emu/IPC_config.h"
#include "Input/evdev_gun_handler.h"
#include "Emu/Cell/ErrorCodes.h"
#include "Emu/Cell/PPUThread.h"
@ -2738,9 +2737,6 @@ void Emulator::CleanUp()
{
// Deinitialize object manager to prevent any hanging objects at program exit
g_fxo->clear();
// deinitialize gun
evdev_gun_handler::shutdown();
}
std::string Emulator::GetFormattedTitle(double fps) const

View file

@ -412,7 +412,9 @@ void fmt_class_string<move_handler>::format(std::string& out, u64 arg)
case move_handler::null: return "Null";
case move_handler::fake: return "Fake";
case move_handler::mouse: return "Mouse";
#ifdef HAVE_LIBEVDEV
case move_handler::gun: return "Gun";
#endif
}
return unknown;

View file

@ -128,7 +128,9 @@ enum class move_handler
null,
fake,
mouse,
#ifdef HAVE_LIBEVDEV
gun
#endif
};
enum class buzz_handler

View file

@ -3,74 +3,69 @@
#ifdef HAVE_LIBEVDEV
#include "stdafx.h"
#include "evdev_gun_handler.h"
#include "util/logs.hpp"
#include <libudev.h>
#include <fcntl.h>
#include <linux/input.h>
#include <unistd.h>
LOG_CHANNEL(evdev_log, "evdev");
evdev_gun_handler* evdev_gun_handler_instance = nullptr;
constexpr usz max_devices = 8;
evdev_gun_handler* evdev_gun_handler::getInstance()
const std::map<gun_button, int> button_map
{
if (evdev_gun_handler_instance != nullptr)
return evdev_gun_handler_instance;
evdev_gun_handler_instance = new evdev_gun_handler();
evdev_gun_handler_instance->init();
return evdev_gun_handler_instance;
}
{gun_button::btn_left, BTN_LEFT},
{gun_button::btn_right, BTN_RIGHT},
{gun_button::btn_middle, BTN_MIDDLE},
{gun_button::btn_1, BTN_1},
{gun_button::btn_2, BTN_2},
{gun_button::btn_3, BTN_3},
{gun_button::btn_4, BTN_4},
{gun_button::btn_5, BTN_5}
};
struct event_udev_entry
{
const char* devnode;
struct udev_list_entry* item;
const char* devnode = nullptr;
struct udev_list_entry* item = nullptr;
};
int event_isNumber(const char* s)
bool event_is_number(const char* s)
{
size_t n;
if (!s)
return false;
if (strlen(s) == 0)
{
return 0;
}
const usz len = strlen(s);
if (len == 0)
return false;
for (n = 0; n < strlen(s); n++)
for (usz n = 0; n < len; n++)
{
if (!(s[n] == '0' || s[n] == '1' || s[n] == '2' || s[n] == '3' || s[n] == '4' ||
s[n] == '5' || s[n] == '6' || s[n] == '7' || s[n] == '8' || s[n] == '9'))
return 0;
if (s[n] < '0' || s[n] > '9')
return false;
}
return 1;
return true;
}
// compare /dev/input/eventX and /dev/input/eventY where X and Y are numbers
int event_strcmp_events(const char* x, const char* y)
{
// find a common string
int n, common, is_number;
int a, b;
n = 0;
while (x[n] == y[n] && x[n] != '\0' && y[n] != '\0')
int n = 0;
while (x && y && x[n] == y[n] && x[n] != '\0' && y[n] != '\0')
{
n++;
}
common = n;
// check if remaining string is a number
is_number = 1;
if (event_isNumber(x + common) == 0)
is_number = 0;
if (event_isNumber(y + common) == 0)
is_number = 0;
if (is_number == 1)
if (event_is_number(x + n) && event_is_number(y + n))
{
a = atoi(x + common);
b = atoi(y + common);
const int a = atoi(x + n);
const int b = atoi(y + n);
if (a == b)
return 0;
@ -78,134 +73,100 @@ int event_strcmp_events(const char* x, const char* y)
return -1;
return 1;
}
else
{
return strcmp(x, y);
}
}
/* Used for sorting devnodes to appear in the correct order */
static int sort_devnodes(const void* a, const void* b)
{
const struct event_udev_entry* aa = static_cast<const struct event_udev_entry*>(a);
const struct event_udev_entry* bb = static_cast<const struct event_udev_entry*>(b);
return event_strcmp_events(aa->devnode, bb->devnode);
return strcmp(x, y);
}
evdev_gun_handler::evdev_gun_handler()
{
m_is_init = false;
m_ndevices = 0;
}
evdev_gun_handler::~evdev_gun_handler()
{
for (int i = 0; i < m_ndevices; i++)
for (evdev_gun& gun : m_devices)
{
close(m_devices[i]);
close(gun.fd);
}
if (m_udev != nullptr)
udev_unref(m_udev);
m_ndevices = 0;
m_is_init = false;
evdev_log.notice("Lightgun: Shutdown udev initialization");
}
int evdev_gun_handler::getButton(int gunno, int button)
int evdev_gun_handler::get_button(u32 gunno, gun_button button) const
{
return m_devices_buttons[gunno][button];
}
const auto& buttons = ::at32(m_devices, gunno).buttons;
int evdev_gun_handler::getAxisX(int gunno)
{
return m_devices_axis[gunno][0][EVDEV_GUN_AXIS_VALS_CURRENT] - m_devices_axis[gunno][0][EVDEV_GUN_AXIS_VALS_MIN];
}
int evdev_gun_handler::getAxisY(int gunno)
{
return m_devices_axis[gunno][1][EVDEV_GUN_AXIS_VALS_CURRENT] - m_devices_axis[gunno][1][EVDEV_GUN_AXIS_VALS_MIN];
}
int evdev_gun_handler::getAxisXMax(int gunno)
{
return m_devices_axis[gunno][0][EVDEV_GUN_AXIS_VALS_MAX] - m_devices_axis[gunno][0][EVDEV_GUN_AXIS_VALS_MIN];
}
int evdev_gun_handler::getAxisYMax(int gunno)
{
return m_devices_axis[gunno][1][EVDEV_GUN_AXIS_VALS_MAX] - m_devices_axis[gunno][1][EVDEV_GUN_AXIS_VALS_MIN];
}
void evdev_gun_handler::pool()
{
struct input_event input_events[32];
int j, len;
for (int i = 0; i < m_ndevices; i++)
if (const auto it = buttons.find(::at32(button_map, button)); it != buttons.end())
{
while ((len = read(m_devices[i], input_events, sizeof(input_events))) > 0)
return it->second;
}
return 0;
}
int evdev_gun_handler::get_axis_x(u32 gunno) const
{
const evdev_axis& axis = ::at32(::at32(m_devices, gunno).axis, ABS_X);
return axis.value - axis.min;
}
int evdev_gun_handler::get_axis_y(u32 gunno) const
{
const evdev_axis& axis = ::at32(::at32(m_devices, gunno).axis, ABS_Y);
return axis.value - axis.min;
}
int evdev_gun_handler::get_axis_x_max(u32 gunno) const
{
const evdev_axis& axis = ::at32(::at32(m_devices, gunno).axis, ABS_X);
return axis.max - axis.min;
}
int evdev_gun_handler::get_axis_y_max(u32 gunno) const
{
const evdev_axis& axis = ::at32(::at32(m_devices, gunno).axis, ABS_Y);
return axis.max - axis.min;
}
void evdev_gun_handler::poll(u32 index)
{
if (!m_is_init || index >= m_devices.size())
return;
std::array<input_event, 32> input_events;
evdev_gun& gun = ::at32(m_devices, index);
if (usz len = read(gun.fd, input_events.data(), input_events.size() * sizeof(input_event)); len > 0)
{
len /= sizeof(input_event);
for (usz i = 0; i < std::min(len, input_events.size()); i++)
{
len /= sizeof(*input_events);
for (j = 0; j < len; j++)
const input_event& evt = input_events[i];
switch (evt.type)
{
if (input_events[j].type == EV_KEY)
{
switch (input_events[j].code)
{
case BTN_LEFT:
m_devices_buttons[i][EVDEV_GUN_BUTTON_LEFT] = input_events[j].value;
break;
case BTN_RIGHT:
m_devices_buttons[i][EVDEV_GUN_BUTTON_RIGHT] = input_events[j].value;
break;
case BTN_MIDDLE:
m_devices_buttons[i][EVDEV_GUN_BUTTON_MIDDLE] = input_events[j].value;
break;
case BTN_1:
m_devices_buttons[i][EVDEV_GUN_BUTTON_BTN1] = input_events[j].value;
break;
case BTN_2:
m_devices_buttons[i][EVDEV_GUN_BUTTON_BTN2] = input_events[j].value;
break;
case BTN_3:
m_devices_buttons[i][EVDEV_GUN_BUTTON_BTN3] = input_events[j].value;
break;
case BTN_4:
m_devices_buttons[i][EVDEV_GUN_BUTTON_BTN4] = input_events[j].value;
break;
case BTN_5:
m_devices_buttons[i][EVDEV_GUN_BUTTON_BTN5] = input_events[j].value;
break;
}
}
else if (input_events[j].type == EV_ABS)
{
if (input_events[j].code == ABS_X)
{
m_devices_axis[i][0][EVDEV_GUN_AXIS_VALS_CURRENT] = input_events[j].value;
}
else if (input_events[j].code == ABS_Y)
{
m_devices_axis[i][1][EVDEV_GUN_AXIS_VALS_CURRENT] = input_events[j].value;
}
}
case EV_KEY:
gun.buttons[evt.code] = evt.value;
break;
case EV_ABS:
gun.axis[evt.code].value = evt.value;
break;
default:
break;
}
}
}
}
int evdev_gun_handler::getNumGuns()
bool evdev_gun_handler::is_init() const
{
return m_ndevices;
return m_is_init;
}
void evdev_gun_handler::shutdown()
u32 evdev_gun_handler::get_num_guns() const
{
if (evdev_gun_handler_instance != nullptr)
{
delete evdev_gun_handler_instance;
evdev_gun_handler_instance = nullptr;
}
return ::narrow<u32>(m_devices.size());
}
bool evdev_gun_handler::init()
@ -213,39 +174,38 @@ bool evdev_gun_handler::init()
if (m_is_init)
return true;
struct udev_enumerate* enumerate;
struct udev_list_entry* devs = nullptr;
struct udev_list_entry* item = nullptr;
unsigned sorted_count = 0;
struct event_udev_entry sorted[8]; // max devices
unsigned int i;
evdev_log.notice("Lightgun: Begin udev initialization");
m_devices.clear();
m_udev = udev_new();
if (m_udev == nullptr)
{
evdev_log.error("Lightgun: Failed udev initialization");
return false;
}
enumerate = udev_enumerate_new(m_udev);
if (enumerate != nullptr)
if (udev_enumerate* enumerate = udev_enumerate_new(m_udev))
{
udev_enumerate_add_match_property(enumerate, "ID_INPUT_MOUSE", "1");
udev_enumerate_add_match_subsystem(enumerate, "input");
udev_enumerate_scan_devices(enumerate);
devs = udev_enumerate_get_list_entry(enumerate);
udev_list_entry* devs = udev_enumerate_get_list_entry(enumerate);
for (item = devs; item; item = udev_list_entry_get_next(item))
std::vector<event_udev_entry> sorted_devices;
for (udev_list_entry* item = devs; item && sorted_devices.size() < max_devices; item = udev_list_entry_get_next(item))
{
const char* name = udev_list_entry_get_name(item);
struct udev_device* dev = udev_device_new_from_syspath(m_udev, name);
udev_device* dev = udev_device_new_from_syspath(m_udev, name);
const char* devnode = udev_device_get_devnode(dev);
if (devnode != nullptr && sorted_count < 8)
if (devnode != nullptr)
{
sorted[sorted_count].devnode = devnode;
sorted[sorted_count].item = item;
sorted_count++;
event_udev_entry new_device{};
new_device.devnode = devnode;
new_device.item = item;
sorted_devices.push_back(std::move(new_device));
}
else
{
@ -253,57 +213,41 @@ bool evdev_gun_handler::init()
}
}
/* Sort the udev entries by devnode name so that they are
* created in the proper order */
qsort(sorted, sorted_count,
sizeof(struct event_udev_entry), sort_devnodes);
for (i = 0; i < sorted_count; i++)
// Sort the udev entries by devnode name so that they are created in the proper order
std::sort(sorted_devices.begin(), sorted_devices.end(), [](const event_udev_entry& a, const event_udev_entry& b)
{
if (m_ndevices >= EVDEV_GUN_MAX_DEVICES)
break;
return event_strcmp_events(a.devnode, b.devnode);
});
const char* name = udev_list_entry_get_name(sorted[i].item);
/* Get the filename of the /sys entry for the device
* and create a udev_device object (dev) representing it. */
struct udev_device* dev = udev_device_new_from_syspath(m_udev, name);
for (const event_udev_entry& entry : sorted_devices)
{
// Get the filename of the /sys entry for the device and create a udev_device object (dev) representing it.
const char* name = udev_list_entry_get_name(entry.item);
evdev_log.notice("Lightgun: found device %s", name);
udev_device* dev = udev_device_new_from_syspath(m_udev, name);
const char* devnode = udev_device_get_devnode(dev);
if (devnode)
{
struct input_absinfo absx, absy;
int valid = 0;
int fd = open(devnode, O_RDONLY | O_NONBLOCK);
if (fd != -1)
if (int fd = open(devnode, O_RDONLY | O_NONBLOCK); fd != -1)
{
for (int b = 0; b < EVDEV_GUN_BUTTON_MAX; b++)
input_absinfo absx, absy;
if (ioctl(fd, EVIOCGABS(ABS_X), &absx) >= 0 &&
ioctl(fd, EVIOCGABS(ABS_Y), &absy) >= 0)
{
m_devices_buttons[m_ndevices][b] = 0;
}
for (int a = 0; a < 3; a++)
{
m_devices_axis[m_ndevices][0][a] = 0;
m_devices_axis[m_ndevices][1][a] = 0;
}
if (ioctl(fd, EVIOCGABS(ABS_X), &absx) >= 0)
{
if (ioctl(fd, EVIOCGABS(ABS_Y), &absy) >= 0)
{
evdev_log.notice("Lightgun: device %s, absx(%i, %i), absy(%i, %i)", name, absx.minimum, absx.maximum, absy.minimum, absy.maximum);
evdev_log.notice("Lightgun: Adding device %d: %s, absx(%i, %i), absy(%i, %i)", m_devices.size(), name, absx.minimum, absx.maximum, absy.minimum, absy.maximum);
m_devices_axis[m_ndevices][0][EVDEV_GUN_AXIS_VALS_MIN] = absx.minimum;
m_devices_axis[m_ndevices][0][EVDEV_GUN_AXIS_VALS_MAX] = absx.maximum;
m_devices_axis[m_ndevices][1][EVDEV_GUN_AXIS_VALS_MIN] = absy.minimum;
m_devices_axis[m_ndevices][1][EVDEV_GUN_AXIS_VALS_MAX] = absy.maximum;
valid = 1;
}
}
evdev_gun gun{};
gun.fd = fd;
gun.axis[ABS_X].min = absx.minimum;
gun.axis[ABS_X].max = absx.maximum;
gun.axis[ABS_Y].min = absy.minimum;
gun.axis[ABS_Y].max = absy.maximum;
m_devices.push_back(gun);
if (valid == 1)
{
evdev_log.notice("Lightgun: device %s set as gun %i", name, m_ndevices);
m_devices[m_ndevices++] = fd;
if (m_devices.size() >= max_devices)
break;
}
else
{
@ -315,7 +259,10 @@ bool evdev_gun_handler::init()
udev_device_unref(dev);
}
udev_enumerate_unref(enumerate);
return true;
}
else
{
evdev_log.error("Lightgun: Failed udev enumeration");
}
m_is_init = true;

View file

@ -1,60 +1,60 @@
#pragma once
#ifdef HAVE_LIBEVDEV
#include "util/types.hpp"
#include "util/logs.hpp"
#include <array>
#include <map>
#define EVDEV_GUN_MAX_DEVICES 8
enum evdev_gun_buttons
enum class gun_button
{
EVDEV_GUN_BUTTON_LEFT,
EVDEV_GUN_BUTTON_RIGHT,
EVDEV_GUN_BUTTON_MIDDLE,
EVDEV_GUN_BUTTON_BTN1,
EVDEV_GUN_BUTTON_BTN2,
EVDEV_GUN_BUTTON_BTN3,
EVDEV_GUN_BUTTON_BTN4,
EVDEV_GUN_BUTTON_BTN5,
EVDEV_GUN_BUTTON_MAX,
btn_left,
btn_right,
btn_middle,
btn_1,
btn_2,
btn_3,
btn_4,
btn_5
};
enum evdev_gun_axis_vals
{
EVDEV_GUN_AXIS_VALS_MIN,
EVDEV_GUN_AXIS_VALS_CURRENT,
EVDEV_GUN_AXIS_VALS_MAX,
};
#define EVDEV_GUN_BUTTON_LEFT 1
class evdev_gun_handler
{
public:
evdev_gun_handler();
~evdev_gun_handler();
static evdev_gun_handler* getInstance();
static void shutdown();
bool init();
int getNumGuns();
int getButton(int gunno, int button);
int getAxisX(int gunno);
int getAxisY(int gunno);
int getAxisXMax(int gunno);
int getAxisYMax(int gunno);
bool is_init() const;
u32 get_num_guns() const;
int get_button(u32 gunno, gun_button button) const;
int get_axis_x(u32 gunno) const;
int get_axis_y(u32 gunno) const;
int get_axis_x_max(u32 gunno) const;
int get_axis_y_max(u32 gunno) const;
void pool();
void poll(u32 index);
shared_mutex mutex;
private:
bool m_is_init;
atomic_t<bool> m_is_init{false};
struct udev* m_udev = nullptr;
int m_devices[EVDEV_GUN_MAX_DEVICES];
int m_devices_buttons[EVDEV_GUN_MAX_DEVICES][EVDEV_GUN_BUTTON_MAX];
int m_devices_axis[EVDEV_GUN_MAX_DEVICES][2][3];
int m_ndevices;
struct evdev_axis
{
int value = 0;
int min = 0;
int max = 0;
};
struct evdev_gun
{
int fd = -1;
std::map<int, int> buttons;
std::map<int, evdev_axis> axis;
};
std::vector<evdev_gun> m_devices;
};
#endif

View file

@ -175,6 +175,7 @@
<ItemGroup>
<ClCompile Include="display_sleep_control.cpp" />
<ClCompile Include="Input\dualsense_pad_handler.cpp" />
<ClCompile Include="Input\evdev_gun_handler.cpp" />
<ClCompile Include="Input\hid_pad_handler.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="main_application.cpp" />
@ -725,6 +726,7 @@
<ClInclude Include="Input\ds3_pad_handler.h" />
<ClInclude Include="Input\ds4_pad_handler.h" />
<ClInclude Include="Input\dualsense_pad_handler.h" />
<ClInclude Include="Input\evdev_gun_handler.h" />
<ClInclude Include="Input\evdev_joystick_handler.h" />
<ClInclude Include="Input\hid_pad_handler.h" />
<ClInclude Include="Input\keyboard_pad_handler.h" />

View file

@ -873,6 +873,9 @@
<ClCompile Include="QTGeneratedFiles\Release\moc_pad_motion_settings_dialog.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="Input\evdev_gun_handler.cpp">
<Filter>Io\evdev</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Input\ds4_pad_handler.h">
@ -1031,6 +1034,9 @@
<ClInclude Include="rpcs3qt\pad_device_info.h">
<Filter>Gui\settings</Filter>
</ClInclude>
<ClInclude Include="Input\evdev_gun_handler.h">
<Filter>Io\evdev</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="debug\moc_predefs.h.cbt">

View file

@ -1057,7 +1057,9 @@ QString emu_settings::GetLocalizedSetting(const QString& original, emu_settings_
case move_handler::null: return tr("Null", "Move handler");
case move_handler::fake: return tr("Fake", "Move handler");
case move_handler::mouse: return tr("Mouse", "Move handler");
#ifdef HAVE_LIBEVDEV
case move_handler::gun: return tr("Gun", "Gun handler");
#endif
}
break;
case emu_settings_type::Buzz:

View file

@ -808,7 +808,10 @@ void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, cons
void gs_frame::mouseDoubleClickEvent(QMouseEvent* ev)
{
if (m_disable_mouse || g_cfg.io.move == move_handler::mouse || g_cfg.io.move == move_handler::gun) return;
if (m_disable_mouse || g_cfg.io.move == move_handler::mouse) return;
#ifdef HAVE_LIBEVDEV
if (g_cfg.io.move == move_handler::gun) return;
#endif
if (ev->button() == Qt::LeftButton)
{