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d3d12: Take alignment into account in streamBuffer
And use it for texture upload
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parent
878a116c4a
commit
51d287d9b0
2 changed files with 20 additions and 15 deletions
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@ -31,8 +31,9 @@ void streamToBuffer(void* dst, void* src, size_t sizeInBytes)
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{
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for (unsigned i = 0; i < sizeInBytes / 16; i++)
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{
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__m128i *srcPtr = (__m128i*) ((char*)src + i * 16);
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_mm_stream_si128((__m128i*)((char*)dst + i * 16), *srcPtr);
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const __m128i &srcPtr = _mm_loadu_si128((__m128i*) ((char*)src + i * 16));
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_mm_stream_si128((__m128i*)((char*)dst + i * 16), srcPtr);
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}
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}
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@ -44,20 +45,24 @@ inline
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void streamBuffer(void* dst, void* src, size_t sizeInBytes)
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{
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// Assume 64 bytes cache line
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assert(powerOf2Align(sizeInBytes, 64));
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for (unsigned i = 0; i < sizeInBytes / 64; i++)
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unsigned offset = 0;
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bool isAligned = !((size_t)src & 15);
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for (; (offset + 64) < sizeInBytes; offset += 64)
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{
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char *line = (char*)src + i * 64;
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_mm_prefetch(line, _MM_HINT_NTA);
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__m128i *srcPtr = (__m128i*) (line);
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_mm_stream_si128((__m128i*)((char*)dst + i * 64), *srcPtr);
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srcPtr = (__m128i*) (line + 16);
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_mm_stream_si128((__m128i*)((char*)dst + i * 64 + 16), *srcPtr);
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srcPtr = (__m128i*) (line + 32);
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_mm_stream_si128((__m128i*)((char*)dst + i * 64 + 32), *srcPtr);
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srcPtr = (__m128i*) (line + 48);
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_mm_stream_si128((__m128i*)((char*)dst + i * 64 + 48), *srcPtr);
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char *line = (char*)src + offset;
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char *dstline = (char*)dst + offset;
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// prefetch next line
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_mm_prefetch(line + 16, _MM_HINT_NTA);
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__m128i srcPtr = isAligned ? _mm_load_si128((__m128i *)line) : _mm_loadu_si128((__m128i *)line);
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_mm_stream_si128((__m128i*)dstline, srcPtr);
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srcPtr = isAligned ? _mm_load_si128((__m128i *)(line + 16)) : _mm_loadu_si128((__m128i *)(line + 16));
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_mm_stream_si128((__m128i*)(dstline + 16), srcPtr);
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srcPtr = isAligned ? _mm_load_si128((__m128i *)(line + 32)) : _mm_loadu_si128((__m128i *)(line + 32));
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_mm_stream_si128((__m128i*)(dstline + 32), srcPtr);
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srcPtr = isAligned ? _mm_load_si128((__m128i *)(line + 48)) : _mm_loadu_si128((__m128i *)(line + 48));
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_mm_stream_si128((__m128i*)(dstline + 48), srcPtr);
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}
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memcpy((char*)dst + offset, (char*)src + offset, sizeInBytes - offset);
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}
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inline
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@ -246,7 +246,7 @@ size_t D3D12GSRender::UploadTextures()
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}
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}
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else
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streamToBuffer((char*)textureData + row * rowPitch, (char*)pixels + row * m_texture_pitch, m_texture_pitch);
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streamBuffer((char*)textureData + row * rowPitch, (char*)pixels + row * m_texture_pitch, m_texture_pitch);
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}
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Texture->Unmap(0, nullptr);
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