mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 03:25:16 +00:00
overlays: add ability to hide hidden trophies
This commit is contained in:
parent
f47304a4de
commit
54b316aaf5
5 changed files with 190 additions and 115 deletions
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@ -23,6 +23,8 @@ namespace rsx
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is_current_page = true;
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m_message_box = std::make_shared<home_menu_message_box>(x, y, width, height);
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m_message_box->visible = false;
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m_config_changed = std::make_shared<bool>(g_backup_cfg.to_string() != g_cfg.to_string());
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std::unique_ptr<overlay_element> resume = std::make_unique<home_menu_entry>(get_localized_string(localized_string_id::HOME_MENU_RESUME));
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@ -9,7 +9,21 @@ namespace rsx
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{
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namespace overlays
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{
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trophy_list_dialog::trophy_list_entry::trophy_list_entry(const std::string& name, const std::string& description, const std::string& trophy_type, const std::string& icon_path, bool hidden, bool locked, bool platinum_relevant)
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static constexpr u16 trophy_list_y = 85;
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static constexpr u16 trophy_list_h = 540;
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struct trophy_list_entry : horizontal_layout
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{
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private:
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std::unique_ptr<image_info> icon_data;
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public:
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trophy_list_entry(const SceNpTrophyDetails& details, const std::string& icon_path, bool locked, bool platinum_relevant);
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s32 trophy_id = 0;
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};
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trophy_list_entry::trophy_list_entry(const SceNpTrophyDetails& details, const std::string& icon_path, bool locked, bool platinum_relevant)
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: trophy_id(details.trophyId)
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{
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std::unique_ptr<overlay_element> image = std::make_unique<image_view>();
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image->set_size(160, 110);
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@ -17,7 +31,7 @@ namespace rsx
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if (fs::exists(icon_path))
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{
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icon_data = std::make_unique<image_info>(icon_path.c_str(), hidden || locked);
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icon_data = std::make_unique<image_info>(icon_path.c_str(), details.hidden || locked);
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static_cast<image_view*>(image.get())->set_raw_image(icon_data.get());
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}
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else
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@ -27,10 +41,20 @@ namespace rsx
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static_cast<image_view*>(image.get())->set_image_resource(resource_config::standard_image_resource::square);
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}
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std::string trophy_type;
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switch (details.trophyGrade)
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{
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case SCE_NP_TROPHY_GRADE_BRONZE: trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_BRONZE); break;
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case SCE_NP_TROPHY_GRADE_SILVER: trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_SILVER); break;
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case SCE_NP_TROPHY_GRADE_GOLD: trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_GOLD); break;
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case SCE_NP_TROPHY_GRADE_PLATINUM: trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_PLATINUM); break;
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default: trophy_type = "?"; break;
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}
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std::unique_ptr<overlay_element> text_stack = std::make_unique<vertical_layout>();
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std::unique_ptr<overlay_element> padding = std::make_unique<spacer>();
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std::unique_ptr<overlay_element> header_text = std::make_unique<label>(fmt::format("%s (%s%s)", (locked && !hidden) ? get_localized_string(localized_string_id::HOME_MENU_TROPHY_LOCKED_TITLE, name.c_str()) : name, trophy_type, platinum_relevant ? " - " + get_localized_string(localized_string_id::HOME_MENU_TROPHY_PLATINUM_RELEVANT) : ""));
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std::unique_ptr<overlay_element> subtext = std::make_unique<label>(description);
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std::unique_ptr<overlay_element> header_text = std::make_unique<label>(fmt::format("%s (%s%s)", (locked && !details.hidden) ? get_localized_string(localized_string_id::HOME_MENU_TROPHY_LOCKED_TITLE, details.name) : details.name, trophy_type, platinum_relevant ? " - " + get_localized_string(localized_string_id::HOME_MENU_TROPHY_PLATINUM_RELEVANT) : ""));
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std::unique_ptr<overlay_element> subtext = std::make_unique<label>(details.description);
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padding->set_size(1, 1);
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header_text->set_size(800, 40);
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@ -70,10 +94,6 @@ namespace rsx
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m_dim_background->set_size(virtual_width, virtual_height);
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m_dim_background->back_color.a = 0.9f;
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m_list = std::make_unique<list_view>(virtual_width - 2 * 20, 540);
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m_list->set_pos(20, 85);
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m_list->set_cancel_only(true);
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m_description = std::make_unique<label>();
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m_description->set_font("Arial", 20);
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m_description->set_pos(20, 37);
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@ -81,6 +101,13 @@ namespace rsx
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m_description->auto_resize();
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m_description->back_color.a = 0.f;
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m_show_hidden_trophies_button = std::make_unique<image_button>();
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m_show_hidden_trophies_button->set_text(m_show_hidden_trophies ? localized_string_id::HOME_MENU_TROPHY_HIDE_HIDDEN_TROPHIES : localized_string_id::HOME_MENU_TROPHY_SHOW_HIDDEN_TROPHIES);
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m_show_hidden_trophies_button->set_image_resource(resource_config::standard_image_resource::square);
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m_show_hidden_trophies_button->set_size(120, 30);
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m_show_hidden_trophies_button->set_pos(180, trophy_list_y + trophy_list_h + 20);
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m_show_hidden_trophies_button->set_font("Arial", 16);
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fade_animation.duration_sec = 0.15f;
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return_code = selection_code::canceled;
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@ -106,6 +133,10 @@ namespace rsx
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Emu.GetCallbacks().play_sound(fs::get_config_dir() + "sounds/snd_cancel.wav");
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close_dialog = true;
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break;
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case pad_button::square:
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m_show_hidden_trophies = !m_show_hidden_trophies;
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m_list_dirty = true;
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break;
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case pad_button::dpad_up:
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case pad_button::ls_up:
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m_list->select_previous();
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@ -150,10 +181,24 @@ namespace rsx
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return {};
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}
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if (m_show_hidden_trophies_last != m_show_hidden_trophies)
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{
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m_show_hidden_trophies_button->set_text(m_show_hidden_trophies ? localized_string_id::HOME_MENU_TROPHY_HIDE_HIDDEN_TROPHIES : localized_string_id::HOME_MENU_TROPHY_SHOW_HIDDEN_TROPHIES);
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m_show_hidden_trophies_last = m_show_hidden_trophies;
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}
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compiled_resource result;
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result.add(m_dim_background->get_compiled());
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result.add(m_list->get_compiled());
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if (m_list_dirty.exchange(false))
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{
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reload();
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}
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if (m_list)
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{
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result.add(m_list->get_compiled());
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}
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result.add(m_description->get_compiled());
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result.add(m_show_hidden_trophies_button->get_compiled());
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fade_animation.apply(result);
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@ -163,103 +208,9 @@ namespace rsx
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void trophy_list_dialog::show(const std::string& trop_name)
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{
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visible = false;
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std::unique_ptr<trophy_data> data = load_trophies(trop_name);
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ensure(data && data->trop_usr);
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rsx_log.trace("Populating Trophy List Overlay with %s %s", data->game_name, data->path);
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std::vector<std::unique_ptr<overlay_element>> entries;
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const int all_trophies = data->trop_usr->GetTrophiesCount();
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const int unlocked_trophies = data->trop_usr->GetUnlockedTrophiesCount();
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const int percentage = (all_trophies > 0) ? (100 * unlocked_trophies / all_trophies) : 0;
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std::shared_ptr<rXmlNode> trophy_base = data->trop_config.GetRoot();
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if (!trophy_base)
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{
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rsx_log.error("Populating Trophy List Overlay failed (root is null): %s %s", data->game_name, data->path);
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}
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const std::string hidden_title = get_localized_string(localized_string_id::HOME_MENU_TROPHY_HIDDEN_TITLE);
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const std::string hidden_description = get_localized_string(localized_string_id::HOME_MENU_TROPHY_HIDDEN_DESCRIPTION);
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for (std::shared_ptr<rXmlNode> n = trophy_base ? trophy_base->GetChildren() : nullptr; n; n = n->GetNext())
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{
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// Only show trophies.
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if (n->GetName() != "trophy")
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{
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continue;
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}
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// Get data (stolen graciously from sceNpTrophy.cpp)
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SceNpTrophyDetails details{};
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// Get trophy id
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const s32 trophy_id = atoi(n->GetAttribute("id").c_str());
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details.trophyId = trophy_id;
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// Get platinum link id (we assume there only exists one platinum trophy per game for now)
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const s32 platinum_link_id = atoi(n->GetAttribute("pid").c_str());
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const bool platinum_relevant = platinum_link_id >= 0;
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// Get trophy type
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std::string trophy_type;
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switch (n->GetAttribute("ttype")[0])
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{
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case 'B': details.trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_BRONZE); break;
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case 'S': details.trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_SILVER); break;
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case 'G': details.trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_GOLD); break;
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case 'P': details.trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; trophy_type = get_localized_string(localized_string_id::HOME_MENU_TROPHY_GRADE_PLATINUM); break;
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default: rsx_log.warning("Unknown trophy grade %s", n->GetAttribute("ttype")); break;
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}
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// Get hidden state
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const bool hidden = n->GetAttribute("hidden")[0] == 'y';
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details.hidden = hidden;
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// Get name and detail
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if (hidden)
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{
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strcpy_trunc(details.name, hidden_title);
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strcpy_trunc(details.description, hidden_description);
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}
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else
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{
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for (std::shared_ptr<rXmlNode> n2 = n->GetChildren(); n2; n2 = n2->GetNext())
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{
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const std::string name = n2->GetName();
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if (name == "name")
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{
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strcpy_trunc(details.name, n2->GetNodeContent());
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}
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else if (name == "detail")
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{
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strcpy_trunc(details.description, n2->GetNodeContent());
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}
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}
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}
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const bool unlocked = data->trop_usr->GetTrophyUnlockState(trophy_id);
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const auto icon_path_it = data->trophy_image_paths.find(trophy_id);
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std::unique_ptr<overlay_element> entry = std::make_unique<trophy_list_entry>(details.name, details.description, trophy_type, icon_path_it != data->trophy_image_paths.cend() ? icon_path_it->second : "", hidden, !unlocked, platinum_relevant);
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entries.emplace_back(std::move(entry));
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}
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for (auto& entry : entries)
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{
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m_list->add_entry(entry);
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}
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if (!m_list->m_items.empty())
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{
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m_list->select_entry(0);
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}
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m_description->set_text(get_localized_string(localized_string_id::HOME_MENU_TROPHY_LIST_TITLE, fmt::format("%d%% (%d/%d)", percentage, unlocked_trophies, all_trophies).c_str()));
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m_description->auto_resize();
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m_trophy_data = load_trophies(trop_name);
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ensure(m_trophy_data && m_trophy_data->trop_usr);
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fade_animation.current = color4f(0.f);
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fade_animation.end = color4f(1.f);
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@ -351,5 +302,125 @@ namespace rsx
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return game_trophy_data;
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}
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void trophy_list_dialog::reload()
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{
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ensure(m_trophy_data);
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rsx_log.trace("Reloading Trophy List Overlay with %s %s", m_trophy_data->game_name, m_trophy_data->path);
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std::string selected_trophy;
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s32 selected_index = 0;
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const overlay_element* old_trophy = m_list ? m_list->get_selected_entry() : nullptr;
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const s32 old_trophy_id = old_trophy ? static_cast<const trophy_list_entry*>(old_trophy)->trophy_id : 0;
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std::vector<std::unique_ptr<overlay_element>> entries;
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const int all_trophies = m_trophy_data->trop_usr->GetTrophiesCount();
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const int unlocked_trophies = m_trophy_data->trop_usr->GetUnlockedTrophiesCount();
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const int percentage = (all_trophies > 0) ? (100 * unlocked_trophies / all_trophies) : 0;
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std::shared_ptr<rXmlNode> trophy_base = m_trophy_data->trop_config.GetRoot();
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if (!trophy_base)
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{
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rsx_log.error("Populating Trophy List Overlay failed (root is null): %s %s", m_trophy_data->game_name, m_trophy_data->path);
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}
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const std::string hidden_title = get_localized_string(localized_string_id::HOME_MENU_TROPHY_HIDDEN_TITLE);
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const std::string hidden_description = get_localized_string(localized_string_id::HOME_MENU_TROPHY_HIDDEN_DESCRIPTION);
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for (std::shared_ptr<rXmlNode> n = trophy_base ? trophy_base->GetChildren() : nullptr; n; n = n->GetNext())
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{
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// Only show trophies.
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if (n->GetName() != "trophy")
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{
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continue;
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}
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// Get data (stolen graciously from sceNpTrophy.cpp)
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SceNpTrophyDetails details{};
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details.trophyId = atoi(n->GetAttribute("id").c_str());
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details.hidden = n->GetAttribute("hidden")[0] == 'y';
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const bool hide_trophy = details.hidden && !m_show_hidden_trophies;
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if (details.trophyId == old_trophy_id)
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{
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// Select this entry if the trophy is visible. Use the previous index otherwise.
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const s32 index = static_cast<s32>(entries.size());
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selected_index = hide_trophy ? std::max(0, index - 1) : index;
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}
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if (hide_trophy)
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{
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continue;
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}
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// Get platinum link id (we assume there only exists one platinum trophy per game for now)
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const s32 platinum_link_id = atoi(n->GetAttribute("pid").c_str());
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const bool platinum_relevant = platinum_link_id >= 0;
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// Get trophy type
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switch (n->GetAttribute("ttype")[0])
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{
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case 'B': details.trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; break;
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case 'S': details.trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; break;
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case 'G': details.trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; break;
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case 'P': details.trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; break;
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default: rsx_log.warning("Unknown trophy grade %s", n->GetAttribute("ttype")); break;
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}
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// Get name and detail
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if (details.hidden)
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{
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strcpy_trunc(details.name, hidden_title);
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strcpy_trunc(details.description, hidden_description);
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}
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else
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{
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for (std::shared_ptr<rXmlNode> n2 = n->GetChildren(); n2; n2 = n2->GetNext())
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{
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const std::string name = n2->GetName();
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if (name == "name")
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{
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strcpy_trunc(details.name, n2->GetNodeContent());
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}
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else if (name == "detail")
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{
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strcpy_trunc(details.description, n2->GetNodeContent());
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}
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}
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}
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const bool unlocked = m_trophy_data->trop_usr->GetTrophyUnlockState(details.trophyId);
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const auto icon_path_it = m_trophy_data->trophy_image_paths.find(details.trophyId);
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std::unique_ptr<overlay_element> entry = std::make_unique<trophy_list_entry>(details, icon_path_it != m_trophy_data->trophy_image_paths.cend() ? icon_path_it->second : "", !unlocked, platinum_relevant);
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entries.emplace_back(std::move(entry));
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}
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// Recreate list
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if (m_list)
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{
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status_flags |= status_bits::invalidate_image_cache;
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}
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m_list = std::make_unique<list_view>(virtual_width - 2 * 20, trophy_list_h);
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m_list->set_pos(20, trophy_list_y);
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m_list->set_cancel_only(true);
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for (auto& entry : entries)
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{
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m_list->add_entry(entry);
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}
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if (!m_list->m_items.empty())
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{
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m_list->select_entry(selected_index);
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}
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m_description->set_text(get_localized_string(localized_string_id::HOME_MENU_TROPHY_LIST_TITLE, fmt::format("%d%% (%d/%d)", percentage, unlocked_trophies, all_trophies).c_str()));
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m_description->auto_resize();
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}
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} // namespace overlays
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} // namespace RSX
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@ -23,23 +23,21 @@ namespace rsx
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struct trophy_list_dialog : public user_interface
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{
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private:
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struct trophy_list_entry : horizontal_layout
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{
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private:
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std::unique_ptr<image_info> icon_data;
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public:
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trophy_list_entry(const std::string& name, const std::string& description, const std::string& trophy_type, const std::string& icon_path, bool hidden, bool locked, bool platinum_relevant);
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};
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std::unique_ptr<trophy_data> load_trophies(const std::string& trop_name) const;
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void reload();
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std::unique_ptr<overlay_element> m_dim_background;
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std::unique_ptr<list_view> m_list;
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std::unique_ptr<label> m_description;
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std::unique_ptr<image_button> m_show_hidden_trophies_button;
|
||||
|
||||
animation_color_interpolate fade_animation;
|
||||
|
||||
std::unique_ptr<trophy_data> m_trophy_data;
|
||||
atomic_t<bool> m_list_dirty { true };
|
||||
bool m_show_hidden_trophies = false;
|
||||
bool m_show_hidden_trophies_last = false;
|
||||
|
||||
public:
|
||||
trophy_list_dialog();
|
||||
|
||||
|
|
|
@ -276,6 +276,8 @@ enum class localized_string_id
|
|||
HOME_MENU_TROPHY_LOCKED_TITLE,
|
||||
HOME_MENU_TROPHY_HIDDEN_TITLE,
|
||||
HOME_MENU_TROPHY_HIDDEN_DESCRIPTION,
|
||||
HOME_MENU_TROPHY_SHOW_HIDDEN_TROPHIES,
|
||||
HOME_MENU_TROPHY_HIDE_HIDDEN_TROPHIES,
|
||||
HOME_MENU_TROPHY_PLATINUM_RELEVANT,
|
||||
HOME_MENU_TROPHY_GRADE_BRONZE,
|
||||
HOME_MENU_TROPHY_GRADE_SILVER,
|
||||
|
|
|
@ -297,6 +297,8 @@ private:
|
|||
case localized_string_id::HOME_MENU_TROPHY_LOCKED_TITLE: return tr("Locked trophy: %0").arg(std::forward<Args>(args)...);
|
||||
case localized_string_id::HOME_MENU_TROPHY_HIDDEN_TITLE: return tr("Hidden trophy");
|
||||
case localized_string_id::HOME_MENU_TROPHY_HIDDEN_DESCRIPTION: return tr("This trophy is hidden");
|
||||
case localized_string_id::HOME_MENU_TROPHY_SHOW_HIDDEN_TROPHIES: return tr("Show hidden trophies");
|
||||
case localized_string_id::HOME_MENU_TROPHY_HIDE_HIDDEN_TROPHIES: return tr("Hide hidden trophies");
|
||||
case localized_string_id::HOME_MENU_TROPHY_PLATINUM_RELEVANT: return tr("Platinum relevant");
|
||||
case localized_string_id::HOME_MENU_TROPHY_GRADE_BRONZE: return tr("Bronze", "Trophy type");
|
||||
case localized_string_id::HOME_MENU_TROPHY_GRADE_SILVER: return tr("Silver", "Trophy type");
|
||||
|
|
Loading…
Add table
Reference in a new issue