From 5751b7768817134429b60c447776fb9ec1c5683d Mon Sep 17 00:00:00 2001 From: Eladash Date: Sun, 8 Mar 2020 08:45:22 +0200 Subject: [PATCH] GUI: followup to #7347 Show "Reboot" on current running game when there's no config. --- rpcs3/rpcs3qt/game_list_frame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/rpcs3qt/game_list_frame.cpp b/rpcs3/rpcs3qt/game_list_frame.cpp index 76d9dc455b..eaeaf8edf2 100644 --- a/rpcs3/rpcs3qt/game_list_frame.cpp +++ b/rpcs3/rpcs3qt/game_list_frame.cpp @@ -948,7 +948,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos) const bool is_current_running_game = (Emu.IsRunning() || Emu.IsPaused()) && current_game.serial == Emu.GetTitleID(); - QAction* boot = new QAction(gameinfo->hasCustomConfig ? tr(is_current_running_game ? "&Reboot with global configuration" : "&Boot with global configuration") : tr("&Boot")); + QAction* boot = new QAction(gameinfo->hasCustomConfig ? tr(is_current_running_game ? "&Reboot with global configuration" : "&Boot with global configuration") : tr(is_current_running_game ? "&Reboot" : "&Boot")); QFont font = boot->font(); font.setBold(true);