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Fixed cellSaveDataAutoLoad2
Probably that's closer to what a real PS3 does. Anyway, tests are required to be sure about that. Issue #304 fixed.
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@ -685,7 +685,7 @@ int cellSaveDataAutoLoad2(u32 version, u32 dirName_addr, u32 errDialog, mem_ptr_
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// The target entry does not exist
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// The target entry does not exist
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if (saveEntries.size() == 0) {
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if (saveEntries.size() == 0) {
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ConLog.Warning("cellSaveDataAutoLoad2: Couldn't find save entry (%s)", dirName.c_str());
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ConLog.Warning("cellSaveDataAutoLoad2: Couldn't find save entry (%s)", dirName.c_str());
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return CELL_SAVEDATA_ERROR_FAILURE;
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return CELL_OK; // TODO: Can anyone check the actual behaviour of a PS3 when saves are not found?
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}
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}
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getSaveDataStat(saveEntries[0], statGet.GetAddr()); // There should be only one element in this list
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getSaveDataStat(saveEntries[0], statGet.GetAddr()); // There should be only one element in this list
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