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gl: Fix crash in texture cache due to incorrect surface handling
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@ -305,7 +305,7 @@ namespace gl
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}
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const bool linear_interp = is_depth_texture() ? false : true;
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g_hw_blitter->scale_image(cmd, vram_texture, scaled_texture.get(), src_area, dst_area, linear_interp, {});
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g_hw_blitter->scale_image(cmd, target_texture, scaled_texture.get(), src_area, dst_area, linear_interp, {});
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target_texture = scaled_texture.get();
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}
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}
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