d3d12: Double texture storage size

This commit is contained in:
vlj 2015-06-04 01:35:01 +02:00 committed by Vincent Lejeune
parent d886fd55d3
commit 593b9a494d

View file

@ -396,7 +396,7 @@ D3D12GSRender::D3D12GSRender()
m_constantsData.Init(m_device, 1024 * 1024 * 128, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
m_vertexIndexData.Init(m_device, 1024 * 1024 * 128, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
m_textureUploadData.Init(m_device, 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
m_textureData.Init(m_device, 1024 * 1024 * 256, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
m_textureData.Init(m_device, 1024 * 1024 * 512, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
}
D3D12GSRender::~D3D12GSRender()