d3d12: Clean D3D12GSRender

* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
This commit is contained in:
Vincent Lejeune 2015-10-27 18:09:15 +01:00
parent 1ec18bdf64
commit 59c549ac86
2 changed files with 325 additions and 371 deletions

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@ -452,7 +452,6 @@ public:
private:
void InitD2DStructures();
void ReleaseD2DStructures();
ID3D12Resource *writeColorBuffer(ID3D12Resource *RTT, ID3D12GraphicsCommandList *cmdlist);
bool LoadProgram();