pad settings: Check duplicate button assignment

This commit is contained in:
Megamouse 2021-08-28 09:49:39 +02:00
parent 28b9f4238a
commit 5aee8a8a81
6 changed files with 68 additions and 8 deletions

View file

@ -128,6 +128,7 @@ namespace gui
const gui_save ib_confirm_exit = gui_save(main_window, "confirmationBoxExitGame", true);
const gui_save ib_confirm_boot = gui_save(main_window, "confirmationBoxBootGame", true);
const gui_save ib_obsolete_cfg = gui_save(main_window, "confirmationObsoleteCfg", true);
const gui_save ib_same_buttons = gui_save(main_window, "confirmationSameButtons", true);
const gui_save fd_install_pkg = gui_save(main_window, "lastExplorePathPKG", "");
const gui_save fd_install_pup = gui_save(main_window, "lastExplorePathPUP", "");

View file

@ -1525,13 +1525,48 @@ void pad_settings_dialog::ApplyCurrentPlayerConfig(int new_player_id)
return;
}
m_duplicate_buttons[m_last_player_id] = "";
auto& player = g_cfg_input.player[m_last_player_id];
m_last_player_id = new_player_id;
// Check for invalid selection
if (!ui->chooseDevice->isEnabled() || ui->chooseDevice->currentIndex() < 0)
{
const u32 played_id = GetPlayerIndex();
g_cfg_input.player[played_id]->handler.from_default();
g_cfg_input.player[played_id]->device.from_default();
g_cfg_input.player[played_id]->config.from_default();
return;
}
// Check for duplicate button choices
if (m_handler->m_type != pad_handler::null)
{
std::set<std::string> unique_keys;
for (const auto& entry : m_cfg_entries)
{
// Let's ignore special keys, unless we're using a keyboard
if (entry.first == button_ids::id_pressure_intensity && m_handler->m_type != pad_handler::keyboard)
continue;
if (const auto& [it, ok] = unique_keys.insert(entry.second.key); !ok)
{
m_duplicate_buttons[m_last_player_id] = entry.second.key;
break;
}
}
}
// Apply buttons
for (const auto& entry : m_cfg_entries)
{
entry.second.cfg_text->from_string(entry.second.key);
}
auto& cfg = g_cfg_input.player[m_last_player_id]->config;
m_last_player_id = new_player_id;
// Apply rest of config
auto& cfg = player->config;
cfg.lstickmultiplier.set(ui->stick_multi_left->value() * 100);
cfg.rstickmultiplier.set(ui->stick_multi_right->value() * 100);
@ -1580,13 +1615,22 @@ void pad_settings_dialog::SaveExit()
{
ApplyCurrentPlayerConfig(m_last_player_id);
// Check for invalid selection
if (!ui->chooseDevice->isEnabled() || ui->chooseDevice->currentIndex() < 0)
for (const auto& [player_id, key] : m_duplicate_buttons)
{
const u32 played_id = GetPlayerIndex();
g_cfg_input.player[played_id]->handler.from_default();
g_cfg_input.player[played_id]->device.from_default();
g_cfg_input.player[played_id]->config.from_default();
if (!key.empty())
{
int result = QMessageBox::Yes;
m_gui_settings->ShowConfirmationBox(
tr("Warning!"),
tr("The %0 button <b>%1</b> of <b>Player %2</b> was assigned at least twice.<br>Please consider adjusting the configuration.<br><br>Continue anyway?<br>")
.arg(qstr(g_cfg_input.player[player_id]->handler.to_string())).arg(qstr(key)).arg(player_id + 1),
gui::ib_same_buttons, &result, this);
if (result == QMessageBox::No)
return;
break;
}
}
if (m_title_id.empty())

View file

@ -128,6 +128,7 @@ private:
QButtonGroup* m_pad_buttons = nullptr;
u32 m_button_id = id_pad_begin;
std::map<int /*id*/, pad_button /*info*/> m_cfg_entries;
std::map<int /*id*/, std::string> m_duplicate_buttons;
// Real time stick values
int m_lx = 0;

View file

@ -1539,6 +1539,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
SubscribeTooltip(ui->cb_show_pkg_install, tooltips.settings.show_pkg_install);
SubscribeTooltip(ui->cb_show_pup_install, tooltips.settings.show_pup_install);
SubscribeTooltip(ui->cb_show_obsolete_cfg_dialog, tooltips.settings.show_obsolete_cfg);
SubscribeTooltip(ui->cb_show_same_buttons_dialog, tooltips.settings.show_same_buttons);
SubscribeTooltip(ui->gb_updates, tooltips.settings.check_update_start);
// Discord:
@ -1612,6 +1613,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
ui->cb_show_pkg_install->setChecked(m_gui_settings->GetValue(gui::ib_pkg_success).toBool());
ui->cb_show_pup_install->setChecked(m_gui_settings->GetValue(gui::ib_pup_success).toBool());
ui->cb_show_obsolete_cfg_dialog->setChecked(m_gui_settings->GetValue(gui::ib_obsolete_cfg).toBool());
ui->cb_show_same_buttons_dialog->setChecked(m_gui_settings->GetValue(gui::ib_same_buttons).toBool());
ui->combo_updates->addItem(tr("Yes", "Updates"), gui::update_on);
ui->combo_updates->addItem(tr("Background", "Updates"), gui::update_bkg);
@ -1655,6 +1657,10 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
{
m_gui_settings->SetValue(gui::ib_obsolete_cfg, val);
});
connect(ui->cb_show_same_buttons_dialog, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_same_buttons, val);
});
connect(ui->cb_custom_colors, &QCheckBox::clicked, [this](bool val)
{

View file

@ -3395,6 +3395,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cb_show_same_buttons_dialog">
<property name="text">
<string>Show Duplicate Buttons Dialog</string>
</property>
</widget>
</item>
<item>
<spacer name="guiTabSpacerRight">
<property name="orientation">

View file

@ -181,6 +181,7 @@ public:
const QString show_pkg_install = tr("Shows a dialog when packages were installed successfully.");
const QString show_pup_install = tr("Shows a dialog when firmware was installed successfully.");
const QString show_obsolete_cfg = tr("Shows a dialog when obsolete settings were found.");
const QString show_same_buttons = tr("Shows a dialog in the game pad configuration when the same button was assigned twice.");
const QString check_update_start = tr("Checks if an update is available on startup and asks if you want to update.\nIf \"Automatic\" is selected, the update will run automatically without user confirmation.\nIf \"Background\" is selected, the check is done silently in the background and a new download option is shown in the top right corner of the menu if a new version was found.");
const QString use_rich_presence = tr("Enables use of Discord Rich Presence to show what game you are playing on Discord.\nRequires a restart of RPCS3 to completely close the connection.");
const QString discord_state = tr("Tell your friends what you are doing.");