d3d12: Use ifdef to guard code

This commit is contained in:
vlj 2015-05-10 19:41:08 +02:00 committed by Vincent Lejeune
parent 4f708ab9ee
commit 5e7531b9bf
7 changed files with 14 additions and 4 deletions

View file

@ -1,4 +1,5 @@
#include "stdafx.h"
#if defined(DX12_SUPPORT)
#include "D3D12GSRender.h"
#include <wrl/client.h>
#include <dxgi1_4.h>
@ -621,3 +622,4 @@ void D3D12GSRender::Flip()
{
check(m_swapChain->Present(1, 0));
}
#endif

View file

@ -1,6 +1,6 @@
#pragma once
#if defined(DX12_SUPPORT)
#ifdef _WIN32
#include <d3d12.h>
#include "rpcs3/Ini.h"
#include "Utilities/rPlatform.h" // only for rImage

View file

@ -37,7 +37,7 @@ void GSManager::Init()
default:
case 0: m_render = new NullGSRender(); break;
case 1: m_render = new GLGSRender(); break;
#ifdef WIN32
#if defined(DX12_SUPPORT)
case 2: m_render = new D3D12GSRender(); break;
#endif
}

View file

@ -1,4 +1,5 @@
#include "stdafx_gui.h"
#if defined(DX12_SUPPORT)
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "D3DGSFrame.h"
@ -98,3 +99,4 @@ HWND D3DGSFrame::getHandle() const
{
return canvas->GetHandle();
}
#endif

View file

@ -1,4 +1,6 @@
#pragma once
#if defined(DX12_SUPPORT)
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#include "Gui/GSFrame.h"
#include "wx/window.h"
@ -29,4 +31,6 @@ struct D3DGSFrame : public GSFrame, public GSFrameBase2
private:
virtual void OnSize(wxSizeEvent& event);
};
};
#endif

View file

@ -474,7 +474,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
cbox_gs_render->Append("Null");
cbox_gs_render->Append("OpenGL");
#ifdef WIN32
#if defined(DX12_SUPPORT)
cbox_gs_render->Append("D3D12");
#endif

View file

@ -138,10 +138,12 @@ bool Rpcs3App::OnInit()
return new GLGSFrame();
});
#if defined(DX12_SUPPORT)
SetGetD3DGSFrameCallback([]() ->GSFrameBase2*
{
return new D3DGSFrame();
});
#endif
g_msg_dialog.reset(new MsgDialogFrame);
g_savedata_dialog.reset(new SaveDataDialogFrame);