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set default m_line_stipple_pattern as 0xffff
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1 changed files with 3 additions and 3 deletions
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@ -456,15 +456,15 @@ protected:
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m_depth_bounds_max = 1.0;
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m_restart_index = 0xffffffff;
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m_front_polygon_mode = 0x1B02; // GL_FILL
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m_back_polygon_mode = 0x1B02; // GL_FILL
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m_front_polygon_mode = 0x1b02; // GL_FILL
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m_back_polygon_mode = 0x1b02; // GL_FILL
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m_front_face = 0x0901;
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m_point_x = 0;
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m_point_y = 0;
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m_point_size = 1.0;
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m_line_width = 1.0;
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m_line_stipple_pattern = 0x1111;
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m_line_stipple_pattern = 0xffff;
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m_line_stipple_factor = 1;
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// Construct Textures
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