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LV2: Introduce Dynamic Timer signals
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parent
c443326fb1
commit
64d6b88abd
8 changed files with 131 additions and 23 deletions
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@ -1307,6 +1307,8 @@ static std::deque<class cpu_thread*> g_to_sleep;
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static atomic_t<bool> g_scheduler_ready = false;
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static atomic_t<u64> s_yield_frequency = 0;
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static atomic_t<u64> s_max_allowed_yield_tsc = 0;
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static atomic_t<u64> s_lv2_timers_sum_of_ten_delay_in_us = 5000;
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static atomic_t<u64> s_lv2_timers_min_timer_in_us = 0;
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static u64 s_last_yield_tsc = 0;
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atomic_t<u32> g_lv2_preempts_taken = 0;
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@ -1432,7 +1434,7 @@ bool lv2_obj::awake(cpu_thread* thread, s32 prio)
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if (!g_postpone_notify_barrier)
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{
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notify_all();
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notify_all(thread);
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}
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return result;
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@ -1573,6 +1575,11 @@ bool lv2_obj::sleep_unlocked(cpu_thread& thread, u64 timeout, u64 current_time)
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{
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if (it == end || it->first > wait_until)
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{
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if (it == g_waiting.cbegin())
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{
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s_lv2_timers_min_timer_in_us.release(wait_until);
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}
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g_waiting.emplace(it, wait_until, &thread);
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break;
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}
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@ -1835,6 +1842,8 @@ void lv2_obj::cleanup()
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g_waiting.clear();
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g_pending = 0;
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s_yield_frequency = 0;
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s_lv2_timers_sum_of_ten_delay_in_us = 5000;
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s_lv2_timers_min_timer_in_us = 0;
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}
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void lv2_obj::schedule_all(u64 current_time)
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@ -1876,7 +1885,7 @@ void lv2_obj::schedule_all(u64 current_time)
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}
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// Check registered timeouts
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while (!g_waiting.empty())
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while (!g_waiting.empty() && it != std::end(g_to_notify))
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{
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const auto pair = &g_waiting.front();
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@ -1896,15 +1905,7 @@ void lv2_obj::schedule_all(u64 current_time)
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ensure(!target->state.test_and_set(cpu_flag::notify));
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// Otherwise notify it to wake itself
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if (it == std::end(g_to_notify))
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{
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// Out of notification slots, notify locally (resizable container is not worth it)
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target->state.notify_one();
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}
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else
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{
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*it++ = &target->state;
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}
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*it++ = &target->state;
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}
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}
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else
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@ -2171,7 +2172,35 @@ bool lv2_obj::wait_timeout(u64 usec, ppu_thread* cpu, bool scale, bool is_usleep
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#endif
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// TODO: Tune for other non windows operating sytems
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if (g_cfg.core.sleep_timers_accuracy < (is_usleep ? sleep_timers_accuracy_level::_usleep : sleep_timers_accuracy_level::_all_timers))
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const sleep_timers_accuracy_level accuracy_type = g_cfg.core.sleep_timers_accuracy;
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const u64 avg_delay = get_avg_timer_reponse_delay();
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static atomic_t<u64> g_success = 0;
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static atomic_t<u64> g_fails = 0;
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if (accuracy_type == sleep_timers_accuracy_level::_dynamic && avg_delay < 30 && avg_delay < (remaining + 15) / 2)
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{
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wait_for(remaining);
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if (remaining < host_min_quantum)
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{
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g_success += remaining;
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//g_success++;
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}
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passed = get_system_time() - start_time;
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continue;
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}
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else
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{
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if (remaining < host_min_quantum)
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{
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g_fails += remaining;
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//g_fails++;
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}
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}
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if (accuracy_type < (is_usleep ? sleep_timers_accuracy_level::_dynamic : sleep_timers_accuracy_level::_all_timers))
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{
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wait_for(remaining);
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}
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@ -2222,7 +2251,7 @@ void lv2_obj::prepare_for_sleep(cpu_thread& cpu)
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cpu_counter::remove(&cpu);
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}
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void lv2_obj::notify_all() noexcept
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void lv2_obj::notify_all(cpu_thread* woke_thread) noexcept
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{
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for (auto cpu : g_to_notify)
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{
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@ -2258,13 +2287,11 @@ void lv2_obj::notify_all() noexcept
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return;
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}
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if (cpu->get_class() != thread_class::spu && cpu->state.none_of(cpu_flag::suspend))
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if (cpu->get_class() == thread_class::ppu && cpu->state.none_of(cpu_flag::suspend + cpu_flag::signal))
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{
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return;
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}
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std::optional<vm::writer_lock> lock;
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constexpr usz total_waiters = std::size(spu_thread::g_spu_waiters_by_value);
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u32 notifies[total_waiters]{};
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@ -2346,4 +2373,82 @@ void lv2_obj::notify_all() noexcept
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vm::reservation_notifier_notify(addr);
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}
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}
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if (woke_thread == cpu)
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{
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return;
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}
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const u64 min_timer = s_lv2_timers_min_timer_in_us;
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const u64 current_time = get_guest_system_time();
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if (current_time < min_timer)
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{
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return;
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}
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atomic_bs_t<cpu_flag>* notifies_cpus[16];
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usz count_notifies_cpus = 0;
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std::unique_lock lock(g_mutex, std::try_to_lock);
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if (!lock)
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{
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// Not only is that this method is an opportunistic optimization
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// But if it's already locked than it is likely that soon another thread would do this check instead
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return;
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}
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// Do it BEFORE clearing the queue in order to measure the delay properly even if the sleeping thread notified itself
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// This 'redundancy' is what allows proper measurements
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if (u64 min_time2 = s_lv2_timers_min_timer_in_us; current_time >= min_time2)
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{
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const u64 sum = s_lv2_timers_sum_of_ten_delay_in_us.observe();
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s_lv2_timers_sum_of_ten_delay_in_us.release(sum - sum / 10 + (current_time - min_time2) / 10);
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}
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// Check registered timeouts
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while (!g_waiting.empty() && count_notifies_cpus < std::size(notifies_cpus))
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{
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const auto pair = &g_waiting.front();
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if (pair->first <= current_time)
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{
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const auto target = pair->second;
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g_waiting.pop_front();
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if (target != cpu)
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{
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// Change cpu_thread::state for the lightweight notification to work
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ensure(!target->state.test_and_set(cpu_flag::notify));
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notifies_cpus[count_notifies_cpus++] = &target->state;
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}
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}
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else
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{
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// The list is sorted so assume no more timeouts
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break;
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}
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}
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if (g_waiting.empty())
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{
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s_lv2_timers_min_timer_in_us.release(u64{umax});
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}
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else
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{
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s_lv2_timers_min_timer_in_us.release(g_waiting.front().first);
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}
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lock.unlock();
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for (usz i = count_notifies_cpus - 1; i != umax; i--)
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{
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atomic_wait_engine::notify_one(notifies_cpus[i]);
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}
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}
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u64 lv2_obj::get_avg_timer_reponse_delay()
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{
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return s_lv2_timers_sum_of_ten_delay_in_us / 10;
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}
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@ -454,11 +454,13 @@ public:
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static bool wait_timeout(u64 usec, ppu_thread* cpu = {}, bool scale = true, bool is_usleep = false);
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static void notify_all() noexcept;
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static void notify_all(cpu_thread* woke_thread = nullptr) noexcept;
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// Can be called before the actual sleep call in order to move it out of mutex scope
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static void prepare_for_sleep(cpu_thread& cpu);
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static u64 get_avg_timer_reponse_delay();
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struct notify_all_t
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{
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notify_all_t() noexcept
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@ -870,11 +870,13 @@ namespace rsx
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{
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// Wait 16ms during emulation pause. This reduces cpu load while still giving us the chance to render overlays.
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do_local_task(rsx::FIFO::state::paused);
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lv2_obj::notify_all();
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thread_ctrl::wait_on(state, old, 16000);
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}
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else
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{
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on_semaphore_acquire_wait();
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lv2_obj::notify_all();
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std::this_thread::yield();
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}
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}
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@ -91,11 +91,7 @@ struct cfg_root : cfg::node
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cfg::uint<0, (1 << 6) - 1> spu_wakeup_delay_mask{ this, "SPU Wake-Up Delay Thread Mask", (1 << 6) - 1, true };
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cfg::uint<0, 400> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true };
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cfg::_bool allow_rsx_cpu_preempt{ this, "Allow RSX CPU Preemptions", true, true };
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#if defined (__linux__) || defined (__APPLE__)
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_as_host, true };
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#else
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_usleep, true };
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#endif
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy 2", sleep_timers_accuracy_level::_dynamic, true };
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cfg::_int<-1000, 1500> usleep_addend{ this, "Usleep Time Addend", 0, true };
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cfg::uint64 perf_report_threshold{this, "Performance Report Threshold", 500, true}; // In µs, 0.5ms = default, 0 = everything
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@ -237,6 +237,7 @@ void fmt_class_string<sleep_timers_accuracy_level>::format(std::string& out, u64
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switch (value)
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{
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case sleep_timers_accuracy_level::_as_host: return "As Host";
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case sleep_timers_accuracy_level::_dynamic: return "Dynamic";
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case sleep_timers_accuracy_level::_usleep: return "Usleep Only";
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case sleep_timers_accuracy_level::_all_timers: return "All Timers";
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}
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@ -24,6 +24,7 @@ enum class spu_block_size_type
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enum class sleep_timers_accuracy_level
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{
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_as_host,
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_dynamic,
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_usleep,
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_all_timers,
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};
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@ -1202,6 +1202,7 @@ QString emu_settings::GetLocalizedSetting(const QString& original, emu_settings_
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switch (static_cast<sleep_timers_accuracy_level>(index))
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{
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case sleep_timers_accuracy_level::_as_host: return tr("As Host", "Sleep timers accuracy");
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case sleep_timers_accuracy_level::_dynamic: return tr("Dynamic", "Sleep timers accuracy");
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case sleep_timers_accuracy_level::_usleep: return tr("Usleep Only", "Sleep timers accuracy");
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case sleep_timers_accuracy_level::_all_timers: return tr("All Timers", "Sleep timers accuracy");
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}
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@ -233,7 +233,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
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{ emu_settings_type::SPUCache, { "Core", "SPU Cache"}},
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{ emu_settings_type::DebugConsoleMode, { "Core", "Debug Console Mode"}},
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{ emu_settings_type::MaxSPURSThreads, { "Core", "Max SPURS Threads"}},
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{ emu_settings_type::SleepTimersAccuracy, { "Core", "Sleep Timers Accuracy"}},
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{ emu_settings_type::SleepTimersAccuracy, { "Core", "Sleep Timers Accuracy 2"}},
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{ emu_settings_type::ClocksScale, { "Core", "Clocks scale"}},
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{ emu_settings_type::AccuratePPU128Loop, { "Core", "Accurate PPU 128-byte Reservation Op Max Length"}},
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{ emu_settings_type::PerformanceReport, { "Core", "Enable Performance Report"}},
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