Input: use std::lerp instead of lerp template

This commit is contained in:
Megamouse 2020-02-23 11:35:02 +01:00
parent 17f335648c
commit 64ed2f1151
2 changed files with 1 additions and 6 deletions

View file

@ -321,11 +321,6 @@ protected:
std::unordered_map<u32, std::string> button_list;
std::vector<u32> blacklist;
template <typename T>
T lerp(T v0, T v1, T t) {
return std::fma(t, v1, std::fma(-t, v0, v0));
}
// Search an unordered map for a string value and return found keycode
static int FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback = true);

View file

@ -693,7 +693,7 @@ void keyboard_pad_handler::ThreadProc()
const f32 v1 = static_cast<f32>(m_stick_val[j]);
// linear interpolation from the current stick value v0 to the desired stick value v1
f32 res = lerp(v0, v1, stick_lerp_factor);
f32 res = std::lerp(v0, v1, stick_lerp_factor);
// round to the correct direction to prevent sticky sticks on small factors
res = (v0 <= v1) ? std::ceil(res) : std::floor(res);