Qt: properly scale icons in trophy manager

This commit is contained in:
Megamouse 2019-07-27 10:57:07 +02:00
parent 76a1fd5c88
commit 65134f73d6

View file

@ -1,4 +1,4 @@
#include "trophy_manager_dialog.h"
#include "trophy_manager_dialog.h"
#include "custom_table_widget_item.h"
#include "table_item_delegate.h"
#include "qt_utils.h"
@ -470,23 +470,22 @@ void trophy_manager_dialog::HandleRepaintUiRequest()
void trophy_manager_dialog::ResizeGameIcon(int index)
{
QTableWidgetItem* item = m_game_table->item(index, GameColumns::GameIcon);
const QPixmap pixmap = item->data(Qt::UserRole).value<QPixmap>();
const QSize original_size = pixmap.size();
const QPixmap icon = item->data(Qt::UserRole).value<QPixmap>();
const int dpr = devicePixelRatio();
QPixmap new_pixmap = QPixmap(original_size);
new_pixmap.fill(m_game_icon_color);
QPixmap new_icon = QPixmap(icon.size() * dpr);
new_icon.setDevicePixelRatio(dpr);
new_icon.fill(m_game_icon_color);
QPainter painter(&new_pixmap);
if (!pixmap.isNull())
if (!icon.isNull())
{
painter.drawPixmap(QPoint(0, 0), pixmap);
QPainter painter(&new_icon);
painter.drawPixmap(QPoint(0, 0), icon);
painter.end();
}
painter.end();
const QPixmap scaled = new_pixmap.scaled(m_game_icon_size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
item->setData(Qt::DecorationRole, scaled);
const QPixmap scaled_icon = new_icon.scaled(m_game_icon_size * dpr, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
item->setData(Qt::DecorationRole, scaled_icon);
}
void trophy_manager_dialog::ResizeGameIcons()
@ -507,12 +506,27 @@ void trophy_manager_dialog::ResizeTrophyIcons()
if (m_game_combo->count() <= 0)
return;
int db_pos = m_game_combo->currentData().toInt();
const int db_pos = m_game_combo->currentData().toInt();
const int dpr = devicePixelRatio();
const int new_height = m_icon_height * dpr;
for (int i = 0; i < m_trophy_table->rowCount(); ++i)
{
int trophy_id = m_trophy_table->item(i, TrophyColumns::Id)->text().toInt();
QPixmap scaled = m_trophies_db[db_pos]->trophy_images[trophy_id].scaledToHeight(m_icon_height, Qt::SmoothTransformation);
const int trophy_id = m_trophy_table->item(i, TrophyColumns::Id)->text().toInt();
const QPixmap icon = m_trophies_db[db_pos]->trophy_images[trophy_id];
QPixmap new_icon = QPixmap(icon.size() * dpr);
new_icon.setDevicePixelRatio(dpr);
new_icon.fill(m_game_icon_color);
if (!icon.isNull())
{
QPainter painter(&new_icon);
painter.drawPixmap(QPoint(0, 0), icon);
painter.end();
}
const QPixmap scaled = new_icon.scaledToHeight(new_height, Qt::SmoothTransformation);
m_trophy_table->item(i, TrophyColumns::Icon)->setData(Qt::DecorationRole, scaled);
}