diff --git a/rpcs3/Emu/RSX/Program/FragmentProgramDecompiler.cpp b/rpcs3/Emu/RSX/Program/FragmentProgramDecompiler.cpp index 12275494db..f644bd95ec 100644 --- a/rpcs3/Emu/RSX/Program/FragmentProgramDecompiler.cpp +++ b/rpcs3/Emu/RSX/Program/FragmentProgramDecompiler.cpp @@ -1069,7 +1069,7 @@ bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode) SetDst("_builtin_lit($0)"); properties.has_lit_op = true; return true; - case RSX_FP_OPCODE_LIF: SetDst("$Ty(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)", OPFLAGS::op_extern); return true; + case RSX_FP_OPCODE_LIF: SetDst("$Ty(1.0, $0.y, ($0.y > 0 ? exp2($0.w) : 0.0), 1.0)", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_LRP: SetDst("$Ty($2 * (1 - $0) + $1 * $0)", OPFLAGS::skip_type_cast); return true; case RSX_FP_OPCODE_LG2: SetDst("_builtin_log2($0.x).xxxx"); return true; // Pack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt diff --git a/rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg/RSXFragmentTextureMSAAOps.glsl b/rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg/RSXFragmentTextureMSAAOps.glsl index 786605a3c0..5a3a38539e 100644 --- a/rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg/RSXFragmentTextureMSAAOps.glsl +++ b/rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg/RSXFragmentTextureMSAAOps.glsl @@ -4,7 +4,7 @@ R"( #define TEX2D_MS(index, coord2) process_texel(sampleTexture2DMS(TEX_NAME(index), coord2, index), TEX_FLAGS(index)) #define TEX2D_SHADOW_MS(index, coord3) vec4(comparison_passes(sampleTexture2DMS(TEX_NAME(index), coord3.xy, index).x, coord3.z, ZCOMPARE_FUNC(index))) #define TEX2D_SHADOWPROJ_MS(index, coord4) TEX2D_SHADOW_MS(index, (coord4.xyz / coord4.w)) -#define TEX2D_Z24X8_RGBA8_MS(index, coord2) process_texel(convert_z24x8_to_rgba8(ZS_READ_MS(index, coord2), texture_parameters[index].remap, TEX_FLAGS(index)), TEX_FLAGS(index))\n; +#define TEX2D_Z24X8_RGBA8_MS(index, coord2) process_texel(convert_z24x8_to_rgba8(ZS_READ_MS(index, coord2), texture_parameters[index].remap, TEX_FLAGS(index)), TEX_FLAGS(index)) vec3 compute2x2DownsampleWeights(const in float coord, const in float uv_step, const in float actual_step) {