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D3D12: add DXGI_FORMAT_B8G8R8A8_UNORM missing (#2385)
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@ -185,6 +185,7 @@ UCHAR get_dxgi_texel_size(DXGI_FORMAT format)
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case DXGI_FORMAT_R16_UNORM:
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case DXGI_FORMAT_R16_TYPELESS:
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return 2;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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case DXGI_FORMAT_B8G8R8X8_UNORM:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_R32_FLOAT:
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