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https://github.com/RPCS3/rpcs3.git
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Add option to use system Vulkan Memory Allocator
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
This commit is contained in:
parent
2211876b57
commit
69bf745246
7 changed files with 16 additions and 6 deletions
8
3rdparty/CMakeLists.txt
vendored
8
3rdparty/CMakeLists.txt
vendored
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@ -51,6 +51,14 @@ else()
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add_subdirectory(pugixml EXCLUDE_FROM_ALL)
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endif()
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if (USE_SYSTEM_VULKAN_MEMORY_ALLOCATOR)
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find_package(VulkanMemoryAllocator REQUIRED GLOBAL)
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add_library(3rdparty::vulkanmemoryallocator ALIAS GPUOpen::VulkanMemoryAllocator)
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else()
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add_library(3rdparty_vulkanmemoryallocator INTERFACE)
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target_include_directories(3rdparty_vulkanmemoryallocator INTERFACE GPUOpen/VulkanMemoryAllocator/include)
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add_library(3rdparty::vulkanmemoryallocator ALIAS 3rdparty_vulkanmemoryallocator)
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endif()
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# libusb
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if(CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
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@ -54,6 +54,7 @@ option(USE_SYSTEM_OPENCV "Prefer system OpenCV instead of the builtin one" ON)
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option(USE_SYSTEM_PUGIXML "Prefer system pugixml instead of the builtin one" OFF)
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option(USE_SYSTEM_RTMIDI "Prefer system RtMidi instead of the builtin one" OFF)
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option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" ON)
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option(USE_SYSTEM_VULKAN_MEMORY_ALLOCATOR "Prefer system Vulkan Memory Allocator instead of the builtin one" OFF)
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option(USE_SYSTEM_WOLFSSL "Prefer system MoltenVK instead of the builtin one" OFF)
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option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
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option(USE_SYSTEM_ZSTD "Prefer system zstd instead of the builtin one" OFF)
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@ -642,6 +642,7 @@ target_link_libraries(rpcs3_emu
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3rdparty::libevdev
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3rdparty::flatbuffers
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3rdparty::pugixml
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3rdparty::vulkanmemoryallocator
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Threads::Threads
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PRIVATE
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3rdparty::glslang
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@ -55,7 +55,7 @@ private:
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#pragma GCC diagnostic ignored "-Wsuggest-attribute=noreturn"
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#endif
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#endif
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#include "3rdparty/GPUOpen/VulkanMemoryAllocator/include/vk_mem_alloc.h"
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#include <vk_mem_alloc.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#else
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@ -9,7 +9,7 @@
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#pragma clang diagnostic ignored "-Wnullability-completeness"
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#endif
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#define VMA_VULKAN_VERSION 1002000
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#include "3rdparty/GPUOpen/VulkanMemoryAllocator/include/vk_mem_alloc.h"
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#include <vk_mem_alloc.h>
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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@ -155,7 +155,7 @@
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\3rdparty\glslang\glslang\Public;..\3rdparty\glslang\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(VULKAN_SDK)\Include;$(SolutionDir)\3rdparty\glslang\glslang\Public;..\3rdparty\glslang\glslang;%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\GPUOpen\VulkanMemoryAllocator\include</AdditionalIncludeDirectories>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/bigobj %(AdditionalOptions)</AdditionalOptions>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
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</ClCompile>
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@ -163,4 +163,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -60,12 +60,12 @@
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<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</IgnoreImportLibrary>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(SolutionDir)3rdparty\7zip\7zip\C;$(SolutionDir)3rdparty\hidapi\hidapi\hidapi;.\;$(SolutionDir);$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\Optional;$(SolutionDir)3rdparty\discord-rpc\discord-rpc\include;$(SolutionDir)3rdparty\zlib\zlib;$(SolutionDir)3rdparty\libsdl-org\SDL\include;$(SolutionDir)3rdparty\fusion\fusion\Fusion</IncludePath>
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<IncludePath>$(SolutionDir)3rdparty\7zip\7zip\C;$(SolutionDir)3rdparty\hidapi\hidapi\hidapi;.\;$(SolutionDir);$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\Optional;$(SolutionDir)3rdparty\discord-rpc\discord-rpc\include;$(SolutionDir)3rdparty\zlib\zlib;$(SolutionDir)3rdparty\libsdl-org\SDL\include;$(SolutionDir)3rdparty\fusion\fusion\Fusion;$(SolutionDir)3rdparty\GPUOpen\VulkanMemoryAllocator\include</IncludePath>
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<LibraryPath>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LibraryPath>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
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<IncludePath>$(SolutionDir)3rdparty\7zip\7zip\C;$(SolutionDir)3rdparty\hidapi\hidapi\hidapi;.\;$(SolutionDir);$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\Optional;$(SolutionDir)3rdparty\discord-rpc\discord-rpc\include;$(SolutionDir)3rdparty\zlib\zlib;$(SolutionDir)3rdparty\libsdl-org\SDL\include;$(SolutionDir)3rdparty\fusion\fusion\Fusion</IncludePath>
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<IncludePath>$(SolutionDir)3rdparty\7zip\7zip\C;$(SolutionDir)3rdparty\hidapi\hidapi\hidapi;.\;$(SolutionDir);$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\Optional;$(SolutionDir)3rdparty\discord-rpc\discord-rpc\include;$(SolutionDir)3rdparty\zlib\zlib;$(SolutionDir)3rdparty\libsdl-org\SDL\include;$(SolutionDir)3rdparty\fusion\fusion\Fusion;$(SolutionDir)3rdparty\GPUOpen\VulkanMemoryAllocator\include</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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