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fix game config saving to global if empty
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1 changed files with 1 additions and 10 deletions
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@ -112,16 +112,7 @@ emu_settings::emu_settings(const std::string& path) : QObject()
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// Incrementally load config.yml
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config = fs::file(fs::get_config_dir() + path + "/config.yml", fs::read + fs::write + fs::create);
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if (config.size() == 0 && !path.empty()) // First time
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{
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config = fs::file(fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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currentSettings += YAML::Load(config.to_string());
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}
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else
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{
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currentSettings += YAML::Load(config.to_string());
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}
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currentSettings += YAML::Load(config.to_string());
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}
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emu_settings::~emu_settings()
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