mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 03:25:16 +00:00
SaveStates: Add error messages on screen
This commit is contained in:
parent
ec37e8f0dc
commit
7285af4771
3 changed files with 17 additions and 0 deletions
|
@ -2848,8 +2848,13 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
|
|||
|
||||
if (!g_cfg.savestate.compatible_mode)
|
||||
{
|
||||
rsx::overlays::queue_message(localized_string_id::SAVESTATE_FAILED_DUE_TO_MISSING_SPU_SETTING);
|
||||
sys_log.error("Enabling SPU Savestates-Compatible Mode in Advanced tab may fix this.");
|
||||
}
|
||||
else
|
||||
{
|
||||
rsx::overlays::queue_message(localized_string_id::SAVESTATE_FAILED_DUE_TO_SPU);
|
||||
}
|
||||
|
||||
m_emu_state_close_pending = false;
|
||||
|
||||
|
@ -2878,6 +2883,8 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
|
|||
|
||||
if (vdec_error)
|
||||
{
|
||||
rsx::overlays::queue_message(localized_string_id::SAVESTATE_FAILED_DUE_TO_VDEC);
|
||||
|
||||
sys_log.error("Failed to savestate: HLE VDEC (video decoder) context(s) exist."
|
||||
"\nLLE libvdec.sprx by selecting it in Advanced tab -> Firmware Libraries."
|
||||
"\nYou need to close the game for it to take effect."
|
||||
|
@ -2886,6 +2893,8 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
|
|||
|
||||
if (savedata_error)
|
||||
{
|
||||
rsx::overlays::queue_message(localized_string_id::SAVESTATE_FAILED_DUE_TO_SAVEDATA);
|
||||
|
||||
sys_log.error("Failed to savestate: Savedata operation is active."
|
||||
"\nYour best chance is to wait for the current game saving operation to finish and retry."
|
||||
"\nThe game is probably displaying a saving cicrle or other gesture to indicate that it is saving.");
|
||||
|
|
|
@ -190,4 +190,8 @@ enum class localized_string_id
|
|||
EMULATION_PAUSED_RESUME_WITH_START,
|
||||
EMULATION_RESUMING,
|
||||
EMULATION_FROZEN,
|
||||
SAVESTATE_FAILED_DUE_TO_VDEC,
|
||||
SAVESTATE_FAILED_DUE_TO_SAVEDATA,
|
||||
SAVESTATE_FAILED_DUE_TO_SPU,
|
||||
SAVESTATE_FAILED_DUE_TO_MISSING_SPU_SETTING,
|
||||
};
|
||||
|
|
|
@ -209,6 +209,10 @@ private:
|
|||
case localized_string_id::EMULATION_PAUSED_RESUME_WITH_START: return tr("Press and hold the START button to resume");
|
||||
case localized_string_id::EMULATION_RESUMING: return tr("Resuming...!");
|
||||
case localized_string_id::EMULATION_FROZEN: return tr("The PS3 application has likely crashed, you can close it.");
|
||||
case localized_string_id::SAVESTATE_FAILED_DUE_TO_SAVEDATA: return tr("SaveState failed: Game saving is in progress, wait until finished.");
|
||||
case localized_string_id::SAVESTATE_FAILED_DUE_TO_VDEC: return tr("SaveState failed: VDEC-base video/cutscenes are in order, wait for them to end or enable libvdec.sprx.");
|
||||
case localized_string_id::SAVESTATE_FAILED_DUE_TO_MISSING_SPU_SETTING: return tr("SaveState failed: Failed to lock SPU state, enabling SPU-Compatible mode may fix it.");
|
||||
case localized_string_id::SAVESTATE_FAILED_DUE_TO_SPU: return tr("SaveState failed: Failed to lock SPU state, using SPU ASMJIT will fix it.");
|
||||
case localized_string_id::INVALID: return tr("Invalid");
|
||||
default: return tr("Unknown");
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue