From 73aeda1507017bc5c46b709e4d25e9cd6f26d254 Mon Sep 17 00:00:00 2001 From: vlj Date: Thu, 25 Jun 2015 18:41:08 +0200 Subject: [PATCH] d3d12: Use stream to buffer to upload vertex constants --- rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp index f708d68a0c..b081d75e06 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp @@ -493,7 +493,7 @@ void D3D12GSRender::FillVertexShaderConstantsBuffer() vertexConstants.second.z, vertexConstants.second.w }; - memcpy((char*)constantsBufferMap + heapOffset + vertexConstants.first, data, 4 * sizeof(float)); + streamToBuffer((char*)constantsBufferMap + heapOffset + vertexConstants.first, data, 4 * sizeof(float)); } m_constantsData.m_heap->Unmap(0, &range);