gl: Fix texture unswizzling

Fix multi texture test
This commit is contained in:
vlj 2015-06-04 23:31:27 +02:00 committed by Vincent Lejeune
parent 694d4e01a0
commit 744b56b12d

View file

@ -184,9 +184,9 @@ void GLTexture::Init(RSXTexture& tex)
log2width = log(tex.GetWidth()) / log(2);
log2height = log(tex.GetHeight()) / log(2);
for (int i = 0; i < tex.GetHeight(); i++)
for (int i = 0; i < tex.GetWidth(); i++)
{
for (int j = 0; j < tex.GetWidth(); j++)
for (int j = 0; j < tex.GetHeight(); j++)
{
dst[(i*tex.GetHeight()) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
}