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GL: Remove unused calls to glGetError()
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d5bdf78a29
commit
7a5c8dd586
2 changed files with 0 additions and 6 deletions
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@ -38,11 +38,8 @@ void GLProgram::Create(const u32 vp, const u32 fp)
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Delete();
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Delete();
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id = glCreateProgram();
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id = glCreateProgram();
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GLuint res = glGetError();
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glAttachShader(id, vp);
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glAttachShader(id, vp);
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res = glGetError();
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glAttachShader(id, fp);
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glAttachShader(id, fp);
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res = glGetError();
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glLinkProgram(id);
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glLinkProgram(id);
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@ -16,7 +16,6 @@ struct GLTraits
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{
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{
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fragmentProgramData.Decompile(*RSXFP);
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fragmentProgramData.Decompile(*RSXFP);
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fragmentProgramData.Compile();
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fragmentProgramData.Compile();
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GLuint res = glGetError();
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//checkForGlError("m_fragment_prog.Compile");
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//checkForGlError("m_fragment_prog.Compile");
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// TODO: This shouldn't use current dir
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// TODO: This shouldn't use current dir
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@ -28,7 +27,6 @@ struct GLTraits
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{
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{
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vertexProgramData.Decompile(*RSXVP);
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vertexProgramData.Decompile(*RSXVP);
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vertexProgramData.Compile();
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vertexProgramData.Compile();
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GLuint res = glGetError();
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//checkForGlError("m_vertex_prog.Compile");
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//checkForGlError("m_vertex_prog.Compile");
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// TODO: This shouldn't use current dir
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// TODO: This shouldn't use current dir
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@ -40,7 +38,6 @@ struct GLTraits
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{
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{
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GLProgram *result = new GLProgram();
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GLProgram *result = new GLProgram();
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result->Create(vertexProgramData.id, fragmentProgramData.id);
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result->Create(vertexProgramData.id, fragmentProgramData.id);
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GLuint res = glGetError();
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//checkForGlError("m_program.Create");
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//checkForGlError("m_program.Create");
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result->Use();
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result->Use();
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