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Fix missing newline, add periods, add tooltip for gs_resizeOnBoot (#3112)
* Update settings_dialog.cpp * Update tooltips.json
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2 changed files with 8 additions and 5 deletions
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@ -3,7 +3,7 @@
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"audioOutBox": "Windows: Always use XAudio, no exceptions.\n\nLinux: ALSA uses the native Linux sound system to output sound.\nThis option has good compatibility and sound quality.\nOpenAL uses a cross-platform approach but will have poor audio quality and stuttering sound in most games.\nIf unsure, use ALSA.",
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"audioDump": "Saves all audio as a raw wave file. If unsure, leave this unchecked.",
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"convert": "Uses 16-bit audio samples instead of default 32-bit floating point.\nUse with buggy audio drivers if you have no sound or completely broken sound.",
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"downmix": "Uses stereo audio output instead of default 7.1 surround sound.\Use with stereo audio devices. Disable it only if you are using surround sound audio system."
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"downmix": "Uses stereo audio output instead of default 7.1 surround sound.\nUse with stereo audio devices. Disable it only if you are using surround sound audio system."
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},
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"cpu": {
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"PPU": {
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@ -27,10 +27,10 @@
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"hookStFunc": "Allows to hook some functions like 'memcpy' replacing them with high-level implementations. May do nothing or break things. Experimental.",
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"bindSPUThreads": "If your CPU has SMT (Hyper-Threading) SPU threads will run on these logical cores instead.\nUsually faster on an i3, possibly slower or no difference on an i7 or Ryzen.",
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"lowerSPUThrPrio": "Runs SPU threads with lower priority than PPU threads.\nUsually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen.",
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"spuLoopDetection": "Try to detect loop conditions in SPU kernels and use them as scheduling hints.\nImproves performance and reduces CPU usage"
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"spuLoopDetection": "Try to detect loop conditions in SPU kernels and use them as scheduling hints.\nImproves performance and reduces CPU usage."
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},
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"comboboxes": {
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"preferredSPUThreads": "Preferred number of threads allowed to enter some sensitive SPU stages.\nSome SPU stages are sensitive to race conditions and allowing a limited number at a time helps alleviate performance stalls.\nSetting this to a smaller value might improve performance and reduce stuttering in some games.\nLeave this on auto if performance is negatively affected when setting a small value"
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"preferredSPUThreads": "Preferred number of threads allowed to enter some sensitive SPU stages.\nSome SPU stages are sensitive to race conditions and allowing a limited number at a time helps alleviate performance stalls.\nSetting this to a smaller value might improve performance and reduce stuttering in some games.\nLeave this on auto if performance is negatively affected when setting a small value."
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}
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},
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"debug": {
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@ -53,7 +53,8 @@
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"exitOnStop": "Automatically close RPCS3 when closing a game, or when a game closes itself.",
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"alwaysStart": "Leave this enabled unless you are a developer.",
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"startGameFullscreen": "Automatically puts the game window in fullscreen.\nDouble click on the game window or press alt+enter to toggle fullscreen and windowed mode.",
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"showFPSInTitle": "It can be useful to disable it with buggy screen recording software that fail to select a window with ever changing title."
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"showFPSInTitle": "It can be useful to disable it with buggy screen recording software that fail to select a window with ever changing title.",
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"gs_resizeOnBoot": "Automatically resizes the game window on boot.\nThis does not change the internal game resolution."
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}
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},
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"gpu": {
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@ -674,7 +674,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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ui->combo_stylesheets->setToolTip(json_emu_gui["stylesheets"].toString());
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// Checkboxes
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ui->gs_resizeOnBoot->setToolTip(json_emu_misc["gs_resizeOnBoot"].toString());
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ui->cb_show_welcome->setToolTip(json_emu_gui["show_welcome"].toString());
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xemu_settings->EnhanceCheckBox(ui->exitOnStop, emu_settings::ExitRPCS3OnFinish);
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