vk: Simplify texture cache OOM tracking a bit

This commit is contained in:
kd-11 2021-09-17 23:19:20 +03:00 committed by kd-11
commit 7f830d555d
3 changed files with 22 additions and 22 deletions

View file

@ -158,7 +158,6 @@ void VKGSRender::load_texture_env()
return false;
};
vk::clear_status_interrupt(vk::out_of_memory);
std::lock_guard lock(m_sampler_mutex);
for (u32 textures_ref = current_fp_metadata.referenced_textures_mask, i = 0; textures_ref; textures_ref >>= 1, ++i)
@ -368,8 +367,10 @@ void VKGSRender::load_texture_env()
}
}
void VKGSRender::bind_texture_env()
bool VKGSRender::bind_texture_env()
{
bool out_of_memory = false;
for (u32 textures_ref = current_fp_metadata.referenced_textures_mask, i = 0; textures_ref; textures_ref >>= 1, ++i)
{
if (!(textures_ref & 1))
@ -386,7 +387,7 @@ void VKGSRender::bind_texture_env()
//Requires update, copy subresource
if (!(view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc)))
{
vk::raise_status_interrupt(vk::out_of_memory);
out_of_memory = true;
}
}
else
@ -516,7 +517,7 @@ void VKGSRender::bind_texture_env()
{
if (!(image_ptr = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc)))
{
vk::raise_status_interrupt(vk::out_of_memory);
out_of_memory = true;
}
}
@ -587,14 +588,16 @@ void VKGSRender::bind_texture_env()
::glsl::program_domain::glsl_vertex_program,
m_current_frame->descriptor_set);
}
return out_of_memory;
}
void VKGSRender::bind_interpreter_texture_env()
bool VKGSRender::bind_interpreter_texture_env()
{
if (current_fp_metadata.referenced_textures_mask == 0)
{
// Nothing to do
return;
return false;
}
std::array<VkDescriptorImageInfo, 68> texture_env;
@ -623,6 +626,8 @@ void VKGSRender::bind_interpreter_texture_env()
std::advance(end, 16);
std::fill(start, end, fallback);
bool out_of_memory = false;
for (u32 textures_ref = current_fp_metadata.referenced_textures_mask, i = 0; textures_ref; textures_ref >>= 1, ++i)
{
if (!(textures_ref & 1))
@ -639,7 +644,7 @@ void VKGSRender::bind_interpreter_texture_env()
//Requires update, copy subresource
if (!(view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc)))
{
vk::raise_status_interrupt(vk::out_of_memory);
out_of_memory = true;
}
}
else
@ -706,6 +711,7 @@ void VKGSRender::bind_interpreter_texture_env()
}
m_shader_interpreter.update_fragment_textures(texture_env, m_current_frame->descriptor_set);
return out_of_memory;
}
void VKGSRender::emit_geometry(u32 sub_index)
@ -985,20 +991,20 @@ void VKGSRender::end()
ev->gpu_wait(*m_current_command_buffer);
}
int binding_attempts = 0;
while (binding_attempts++ < 3)
for (int binding_attempts = 0; binding_attempts < 3; binding_attempts++)
{
bool out_of_memory;
if (!m_shader_interpreter.is_interpreter(m_program)) [[likely]]
{
bind_texture_env();
out_of_memory = bind_texture_env();
}
else
{
bind_interpreter_texture_env();
out_of_memory = bind_interpreter_texture_env();
}
// TODO: Replace OOO tracking with ref-counting to simplify the logic
if (!vk::test_status_interrupt(vk::out_of_memory))
// TODO: Replace OOM tracking with ref-counting to simplify the logic
if (!out_of_memory)
{
break;
}
@ -1014,11 +1020,6 @@ void VKGSRender::end()
// Reload texture env if referenced objects were invalidated during OOO handling.
load_texture_env();
}
else
{
// Nothing to reload, only texture cache references held. Simply attempt to bind again.
vk::clear_status_interrupt(vk::out_of_memory);
}
}
m_texture_cache.release_uncached_temporary_subresources();

View file

@ -543,8 +543,8 @@ private:
void update_vertex_env(u32 id, const vk::vertex_upload_info& vertex_info);
void load_texture_env();
void bind_texture_env();
void bind_interpreter_texture_env();
bool bind_texture_env();
bool bind_interpreter_texture_env();
public:
void init_buffers(rsx::framebuffer_creation_context context, bool skip_reading = false);

View file

@ -38,8 +38,7 @@ namespace vk
{
uninterruptible = 1,
heap_dirty = 2,
heap_changed = 3,
out_of_memory = 4
heap_changed = 3
};
const vk::render_device *get_current_renderer();