Use floating point pixel ratio

This commit is contained in:
MSuih 2020-01-16 19:29:37 +02:00 committed by Ivan
parent c9b0f0e734
commit 833fbe015e
5 changed files with 10 additions and 10 deletions

View file

@ -76,7 +76,7 @@ Q_SIGNALS:
class compat_pixmap : public QPixmap
{
public:
compat_pixmap(const QColor& color, int pixel_ratio) : QPixmap(16 * pixel_ratio, 16 * pixel_ratio)
compat_pixmap(const QColor& color, qreal pixel_ratio) : QPixmap(16 * pixel_ratio, 16 * pixel_ratio)
{
fill(Qt::transparent);

View file

@ -1618,7 +1618,7 @@ void game_list_frame::BatchRemoveShaderCaches()
QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon, bool paint_config_icon, bool paint_pad_config_icon, const QColor& compatibility_color)
{
const int device_pixel_ratio = devicePixelRatio();
const qreal device_pixel_ratio = devicePixelRatioF();
const QSize original_size = icon.size();
QPixmap canvas = QPixmap(original_size * device_pixel_ratio);
@ -1921,7 +1921,7 @@ int game_list_frame::PopulateGameList()
compat_item->setToolTip(game->compat.tooltip);
if (!game->compat.color.isEmpty())
{
compat_item->setData(Qt::DecorationRole, compat_pixmap(game->compat.color, devicePixelRatio() * 2));
compat_item->setData(Qt::DecorationRole, compat_pixmap(game->compat.color, devicePixelRatioF() * 2));
}
// Version

View file

@ -59,13 +59,13 @@ void game_list_grid::setIconSize(const QSize& size)
void game_list_grid::addItem(const QPixmap& img, const QString& name, const int& row, const int& col)
{
const int device_pixel_ratio = devicePixelRatio();
const qreal device_pixel_ratio = devicePixelRatioF();
// define size of expanded image, which is raw image size + margins
QSize exp_size;
QSizeF exp_size;
if (m_text_enabled)
{
exp_size = m_icon_size + QSize(m_icon_size.width() * m_margin_factor * 2, m_icon_size.height() * m_margin_factor * (m_text_factor + 1));
exp_size = m_icon_size + QSizeF(m_icon_size.width() * m_margin_factor * 2, m_icon_size.height() * m_margin_factor * (m_text_factor + 1));
}
else
{
@ -76,7 +76,7 @@ void game_list_grid::addItem(const QPixmap& img, const QString& name, const int&
QPoint offset = QPoint(m_icon_size.width() * m_margin_factor, m_icon_size.height() * m_margin_factor);
// create empty canvas for expanded image
QImage exp_img = QImage(exp_size * device_pixel_ratio, QImage::Format_ARGB32);
QImage exp_img = QImage((exp_size * device_pixel_ratio).toSize(), QImage::Format_ARGB32);
exp_img.setDevicePixelRatio(device_pixel_ratio);
exp_img.fill(Qt::transparent);

View file

@ -326,7 +326,7 @@ void save_manager_dialog::HandleRepaintUiRequest()
QPixmap save_manager_dialog::GetResizedIcon(int i)
{
const int dpr = devicePixelRatio();
const qreal dpr = devicePixelRatioF();
const int width = m_icon_size.width() * dpr;
const int height = m_icon_size.height() * dpr * 176 / 320;

View file

@ -494,7 +494,7 @@ QPixmap trophy_manager_dialog::GetResizedGameIcon(int index)
return QPixmap();
}
const QPixmap icon = item->data(Qt::UserRole).value<QPixmap>();
const int dpr = devicePixelRatio();
const qreal dpr = devicePixelRatioF();
QPixmap new_icon = QPixmap(icon.size() * dpr);
new_icon.setDevicePixelRatio(dpr);
@ -542,7 +542,7 @@ void trophy_manager_dialog::ResizeTrophyIcons()
return;
const int db_pos = m_game_combo->currentData().toInt();
const int dpr = devicePixelRatio();
const qreal dpr = devicePixelRatioF();
const int new_height = m_icon_height * dpr;
QList<int> indices;