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Use floating point pixel ratio
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parent
c9b0f0e734
commit
833fbe015e
5 changed files with 10 additions and 10 deletions
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@ -76,7 +76,7 @@ Q_SIGNALS:
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class compat_pixmap : public QPixmap
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{
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public:
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compat_pixmap(const QColor& color, int pixel_ratio) : QPixmap(16 * pixel_ratio, 16 * pixel_ratio)
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compat_pixmap(const QColor& color, qreal pixel_ratio) : QPixmap(16 * pixel_ratio, 16 * pixel_ratio)
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{
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fill(Qt::transparent);
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@ -1618,7 +1618,7 @@ void game_list_frame::BatchRemoveShaderCaches()
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QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon, bool paint_config_icon, bool paint_pad_config_icon, const QColor& compatibility_color)
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{
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const int device_pixel_ratio = devicePixelRatio();
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const qreal device_pixel_ratio = devicePixelRatioF();
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const QSize original_size = icon.size();
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QPixmap canvas = QPixmap(original_size * device_pixel_ratio);
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@ -1921,7 +1921,7 @@ int game_list_frame::PopulateGameList()
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compat_item->setToolTip(game->compat.tooltip);
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if (!game->compat.color.isEmpty())
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{
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compat_item->setData(Qt::DecorationRole, compat_pixmap(game->compat.color, devicePixelRatio() * 2));
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compat_item->setData(Qt::DecorationRole, compat_pixmap(game->compat.color, devicePixelRatioF() * 2));
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}
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// Version
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@ -59,13 +59,13 @@ void game_list_grid::setIconSize(const QSize& size)
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void game_list_grid::addItem(const QPixmap& img, const QString& name, const int& row, const int& col)
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{
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const int device_pixel_ratio = devicePixelRatio();
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const qreal device_pixel_ratio = devicePixelRatioF();
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// define size of expanded image, which is raw image size + margins
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QSize exp_size;
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QSizeF exp_size;
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if (m_text_enabled)
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{
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exp_size = m_icon_size + QSize(m_icon_size.width() * m_margin_factor * 2, m_icon_size.height() * m_margin_factor * (m_text_factor + 1));
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exp_size = m_icon_size + QSizeF(m_icon_size.width() * m_margin_factor * 2, m_icon_size.height() * m_margin_factor * (m_text_factor + 1));
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}
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else
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{
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@ -76,7 +76,7 @@ void game_list_grid::addItem(const QPixmap& img, const QString& name, const int&
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QPoint offset = QPoint(m_icon_size.width() * m_margin_factor, m_icon_size.height() * m_margin_factor);
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// create empty canvas for expanded image
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QImage exp_img = QImage(exp_size * device_pixel_ratio, QImage::Format_ARGB32);
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QImage exp_img = QImage((exp_size * device_pixel_ratio).toSize(), QImage::Format_ARGB32);
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exp_img.setDevicePixelRatio(device_pixel_ratio);
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exp_img.fill(Qt::transparent);
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@ -326,7 +326,7 @@ void save_manager_dialog::HandleRepaintUiRequest()
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QPixmap save_manager_dialog::GetResizedIcon(int i)
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{
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const int dpr = devicePixelRatio();
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const qreal dpr = devicePixelRatioF();
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const int width = m_icon_size.width() * dpr;
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const int height = m_icon_size.height() * dpr * 176 / 320;
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@ -494,7 +494,7 @@ QPixmap trophy_manager_dialog::GetResizedGameIcon(int index)
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return QPixmap();
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}
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const QPixmap icon = item->data(Qt::UserRole).value<QPixmap>();
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const int dpr = devicePixelRatio();
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const qreal dpr = devicePixelRatioF();
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QPixmap new_icon = QPixmap(icon.size() * dpr);
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new_icon.setDevicePixelRatio(dpr);
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@ -542,7 +542,7 @@ void trophy_manager_dialog::ResizeTrophyIcons()
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return;
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const int db_pos = m_game_combo->currentData().toInt();
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const int dpr = devicePixelRatio();
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const qreal dpr = devicePixelRatioF();
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const int new_height = m_icon_height * dpr;
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QList<int> indices;
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