d3d12: Use ring buffer like rtv/dsv descriptor heap

This commit is contained in:
Vincent Lejeune 2015-10-31 23:06:59 +01:00
parent 231f322b60
commit 925d6889a6
4 changed files with 46 additions and 29 deletions

View file

@ -74,6 +74,8 @@ void resource_storage::reset()
descriptors_heap_index = 0;
current_sampler_index = 0;
sampler_descriptors_heap_index = 0;
render_targets_descriptors_heap_index = 0;
depth_stencil_descriptor_heap_index = 0;
ThrowIfFailed(command_allocator->Reset());
set_new_command_list();
@ -102,6 +104,12 @@ void resource_storage::init(ID3D12Device *device)
ThrowIfFailed(device->CreateDescriptorHeap(&sampler_heap_desc, IID_PPV_ARGS(&sampler_descriptor_heap[0])));
ThrowIfFailed(device->CreateDescriptorHeap(&sampler_heap_desc, IID_PPV_ARGS(&sampler_descriptor_heap[1])));
D3D12_DESCRIPTOR_HEAP_DESC ds_descriptor_heap_desc = { D3D12_DESCRIPTOR_HEAP_TYPE_DSV , 10000};
device->CreateDescriptorHeap(&ds_descriptor_heap_desc, IID_PPV_ARGS(&depth_stencil_descriptor_heap));
D3D12_DESCRIPTOR_HEAP_DESC rtv_descriptor_heap_desc = { D3D12_DESCRIPTOR_HEAP_TYPE_RTV , 10000 };
device->CreateDescriptorHeap(&rtv_descriptor_heap_desc, IID_PPV_ARGS(&render_targets_descriptors_heap));
frame_finished_handle = CreateEventEx(nullptr, FALSE, FALSE, EVENT_ALL_ACCESS);
fence_value = 0;
ThrowIfFailed(device->CreateFence(fence_value++, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(frame_finished_fence.GetAddressOf())));

View file

@ -214,6 +214,11 @@ struct resource_storage
size_t sampler_descriptors_heap_index;
size_t current_sampler_index;
size_t render_targets_descriptors_heap_index;
ComPtr<ID3D12DescriptorHeap> render_targets_descriptors_heap;
size_t depth_stencil_descriptor_heap_index;
ComPtr<ID3D12DescriptorHeap> depth_stencil_descriptor_heap;
ComPtr<ID3D12Resource> ram_framebuffer;
/// Texture that were invalidated

View file

@ -76,24 +76,32 @@ void D3D12GSRender::clear_surface(u32 arg)
m_timers.m_rttDuration += std::chrono::duration_cast<std::chrono::microseconds>(rtt_duration_end - rtt_duration_start).count();
if (arg & 0x1 || arg & 0x2)
m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart());
if (arg & 0x1)
{
u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
u32 max_depth_value = m_surface.depth_format == CELL_GCM_SURFACE_Z16 ? 0x0000ffff : 0x00ffffff;
getCurrentResourceStorage().command_list->ClearDepthStencilView(m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0, 0, nullptr);
}
CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(getCurrentResourceStorage().depth_stencil_descriptor_heap_index * g_descriptorStrideRTV);
m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, handle);
getCurrentResourceStorage().depth_stencil_descriptor_heap_index++;
if (arg & 0x2)
getCurrentResourceStorage().command_list->ClearDepthStencilView(m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_STENCIL, 0.f,
get_clear_stencil(rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE]), 0, nullptr);
if (arg & 0x1)
{
u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
u32 max_depth_value = m_surface.depth_format == CELL_GCM_SURFACE_Z16 ? 0x0000ffff : 0x00ffffff;
getCurrentResourceStorage().command_list->ClearDepthStencilView(handle, D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0, 0, nullptr);
}
if (arg & 0x2)
getCurrentResourceStorage().command_list->ClearDepthStencilView(handle, D3D12_CLEAR_FLAG_STENCIL, 0.f,
get_clear_stencil(rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE]), 0, nullptr);
}
if (arg & 0xF0)
{
size_t rtt_index = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart());
CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(getCurrentResourceStorage().render_targets_descriptors_heap_index * g_descriptorStrideRTV);
size_t rtt_index = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, handle);
getCurrentResourceStorage().render_targets_descriptors_heap_index += rtt_index;
for (unsigned i = 0; i < rtt_index; i++)
getCurrentResourceStorage().command_list->ClearRenderTargetView(CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart()).Offset(i, g_descriptorStrideRTV),
getCurrentResourceStorage().command_list->ClearRenderTargetView(handle.Offset(i, g_descriptorStrideRTV),
get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]).data(), 0, nullptr);
}
@ -220,7 +228,7 @@ size_t render_targets::bind_render_targets(ID3D12Device *device, u32 color_forma
if (bound_render_targets[i] == nullptr)
continue;
device->CreateRenderTargetView(bound_render_targets[i], &rtt_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart()).Offset((INT)rtt_index * g_descriptor_stride_rtv));
CD3DX12_CPU_DESCRIPTOR_HANDLE(handle).Offset((INT)rtt_index * g_descriptor_stride_rtv));
rtt_index++;
}
return rtt_index;
@ -233,16 +241,22 @@ size_t render_targets::bind_depth_stencil(ID3D12Device *device, u32 depth_format
D3D12_DEPTH_STENCIL_VIEW_DESC depth_stencil_view_desc = {};
depth_stencil_view_desc.Format = get_depth_stencil_surface_format(depth_format);
depth_stencil_view_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
device->CreateDepthStencilView(bound_depth_stencil, &depth_stencil_view_desc, depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart());
device->CreateDepthStencilView(bound_depth_stencil, &depth_stencil_view_desc, handle);
return 1;
}
void D3D12GSRender::set_rtt_and_ds(ID3D12GraphicsCommandList *command_list)
{
size_t num_rtt = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart());
size_t num_ds = m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart());
command_list->OMSetRenderTargets((UINT)num_rtt, num_rtt > 0 ? &m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart() : nullptr, !!num_rtt,
num_ds > 0 ? &CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart()) : nullptr);
CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(getCurrentResourceStorage().render_targets_descriptors_heap_index * g_descriptorStrideRTV);
size_t num_rtt = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, handle);
getCurrentResourceStorage().render_targets_descriptors_heap_index += num_rtt;
CD3DX12_CPU_DESCRIPTOR_HANDLE depth_stencil_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(getCurrentResourceStorage().depth_stencil_descriptor_heap_index * g_descriptorStrideRTV);
size_t num_ds = m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, depth_stencil_handle);
getCurrentResourceStorage().depth_stencil_descriptor_heap_index += num_ds;
command_list->OMSetRenderTargets((UINT)num_rtt, num_rtt > 0 ? &handle : nullptr, !!num_rtt,
num_ds > 0 ? &depth_stencil_handle : nullptr);
}
ID3D12Resource *render_targets::bind_address_as_render_targets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, u32 address,
@ -322,15 +336,6 @@ ID3D12Resource * render_targets::bind_address_as_depth_stencil(ID3D12Device * de
void render_targets::init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t width, size_t height, float clearColor[4], float clearDepth)
{
D3D12_DESCRIPTOR_HEAP_DESC descriptor_heap_desc = {};
descriptor_heap_desc.NumDescriptors = 1;
descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(depth_stencil_descriptor_heap.GetAddressOf()));
descriptor_heap_desc.NumDescriptors = 4;
descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(render_targets_descriptors_heap.GetAddressOf()));
memset(bound_render_targets_address, 0, 4 * sizeof(u32));
memset(bound_render_targets, 0, 4 * sizeof(ID3D12Resource*));
bound_depth_stencil = nullptr;
@ -338,6 +343,7 @@ void render_targets::init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t
g_descriptor_stride_rtv = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
}
namespace
{
/**

View file

@ -11,8 +11,6 @@ struct render_targets
std::unordered_map<u32, ComPtr<ID3D12Resource> > depth_stencil_storage;
ID3D12Resource *bound_depth_stencil;
u32 bound_depth_stencil_address;
ComPtr<ID3D12DescriptorHeap> render_targets_descriptors_heap;
ComPtr<ID3D12DescriptorHeap> depth_stencil_descriptor_heap;
size_t bind_render_targets(ID3D12Device *, u32 color_format, D3D12_CPU_DESCRIPTOR_HANDLE);
size_t bind_depth_stencil(ID3D12Device *, u32 depth_format, D3D12_CPU_DESCRIPTOR_HANDLE);