From 93e20c08538f2048bef99428b0047e8da5dafc12 Mon Sep 17 00:00:00 2001 From: vlj Date: Mon, 8 Jun 2015 18:09:10 +0200 Subject: [PATCH] d3d12: Fix index count --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index 32b4f83d51..2b9e37f752 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -749,7 +749,7 @@ void D3D12GSRender::ExecCMD() commandList->DrawIndexedInstanced((UINT)indexCount, 1, 0, (UINT)m_draw_array_first, 0); // Indexed triangles else if (m_indexed_array.m_count) - commandList->DrawIndexedInstanced((UINT)m_indexed_array.m_data.size() / 4, 1, 0, (UINT)m_draw_array_first, 0); + commandList->DrawIndexedInstanced((UINT)m_indexed_array.m_data.size() / ((m_indexed_array.m_type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16) ? 2 : 4), 1, 0, 0, 0); else if (m_draw_array_count) commandList->DrawInstanced(m_draw_array_count, 1, m_draw_array_first, 0);