gl: Enforce full image creation argument declaration

- Closes a class of bugs caused by implicit conversion of similar argument types
This commit is contained in:
kd-11 2025-02-06 03:04:07 +03:00 committed by kd-11
parent 6c6d03ac5e
commit 99ace42447
12 changed files with 41 additions and 25 deletions

View file

@ -119,7 +119,8 @@ namespace rsx
RSX_FORMAT_CLASS_DEPTH24_UNORM_X8_PACK32 = 8,
RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32 = 16,
RSX_FORMAT_CLASS_DEPTH_FLOAT_MASK = (RSX_FORMAT_CLASS_DEPTH16_FLOAT | RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32)
RSX_FORMAT_CLASS_DEPTH_FLOAT_MASK = (RSX_FORMAT_CLASS_DEPTH16_FLOAT | RSX_FORMAT_CLASS_DEPTH24_FLOAT_X8_PACK32),
RSX_FORMAT_CLASS_DONT_CARE = RSX_FORMAT_CLASS_UNDEFINED,
};
}

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@ -229,13 +229,13 @@ void GLGSRender::on_init_thread()
// Array stream buffer
{
m_gl_persistent_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, 0, GL_R8UI);
m_gl_persistent_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, 0, GL_R8UI, RSX_FORMAT_CLASS_DONT_CARE);
gl_state.bind_texture(GL_STREAM_BUFFER_START + 0, GL_TEXTURE_BUFFER, m_gl_persistent_stream_buffer->id());
}
// Register stream buffer
{
m_gl_volatile_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, 0, GL_R8UI);
m_gl_volatile_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, 0, GL_R8UI, RSX_FORMAT_CLASS_DONT_CARE);
gl_state.bind_texture(GL_STREAM_BUFFER_START + 1, GL_TEXTURE_BUFFER, m_gl_volatile_stream_buffer->id());
}
@ -244,19 +244,19 @@ void GLGSRender::on_init_thread()
std::array<u32, 8> pixeldata = { 0, 0, 0, 0, 0, 0, 0, 0 };
// 1D
auto tex1D = std::make_unique<gl::texture>(GL_TEXTURE_1D, 1, 1, 1, 1, 1, GL_RGBA8);
auto tex1D = std::make_unique<gl::texture>(GL_TEXTURE_1D, 1, 1, 1, 1, 1, GL_RGBA8, RSX_FORMAT_CLASS_COLOR);
tex1D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
// 2D
auto tex2D = std::make_unique<gl::texture>(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA8);
auto tex2D = std::make_unique<gl::texture>(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA8, RSX_FORMAT_CLASS_COLOR);
tex2D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
// 3D
auto tex3D = std::make_unique<gl::texture>(GL_TEXTURE_3D, 1, 1, 1, 1, 1, GL_RGBA8);
auto tex3D = std::make_unique<gl::texture>(GL_TEXTURE_3D, 1, 1, 1, 1, 1, GL_RGBA8, RSX_FORMAT_CLASS_COLOR);
tex3D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
// CUBE
auto texCUBE = std::make_unique<gl::texture>(GL_TEXTURE_CUBE_MAP, 1, 1, 1, 1, 1, GL_RGBA8);
auto texCUBE = std::make_unique<gl::texture>(GL_TEXTURE_CUBE_MAP, 1, 1, 1, 1, 1, GL_RGBA8, RSX_FORMAT_CLASS_COLOR);
texCUBE->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
m_null_textures[GL_TEXTURE_1D] = std::move(tex1D);

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@ -216,7 +216,7 @@ namespace gl
gl::texture_view* ui_overlay_renderer::load_simple_image(rsx::overlays::image_info* desc, bool temp_resource, u32 owner_uid)
{
auto tex = std::make_unique<gl::texture>(GL_TEXTURE_2D, desc->w, desc->h, 1, 1, 1, GL_RGBA8);
auto tex = std::make_unique<gl::texture>(GL_TEXTURE_2D, desc->w, desc->h, 1, 1, 1, GL_RGBA8, RSX_FORMAT_CLASS_COLOR);
tex->copy_from(desc->get_data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
GLenum remap[] = { GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN };
@ -301,7 +301,7 @@ namespace gl
// Create font file
const std::vector<u8> glyph_data = font->get_glyph_data();
auto tex = std::make_unique<gl::texture>(GL_TEXTURE_2D_ARRAY, font_size.width, font_size.height, font_size.depth, 1, 1, GL_R8);
auto tex = std::make_unique<gl::texture>(GL_TEXTURE_2D_ARRAY, font_size.width, font_size.height, font_size.depth, 1, 1, GL_R8, RSX_FORMAT_CLASS_COLOR);
tex->copy_from(glyph_data.data(), gl::texture::format::r, gl::texture::type::ubyte, {});
GLenum remap[] = { GL_RED, GL_RED, GL_RED, GL_RED };

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@ -26,7 +26,7 @@ namespace gl
{
const auto target = static_cast<GLenum>(visual->get_target());
const auto ifmt = static_cast<GLenum>(visual->get_internal_format());
g_vis_texture.reset(new texture(target, visual->width(), visual->height(), 1, 1, ifmt, visual->format_class()));
g_vis_texture.reset(new texture(target, visual->width(), visual->height(), 1, 1, 1, ifmt, visual->format_class()));
glCopyImageSubData(visual->id(), target, 0, 0, 0, 0, g_vis_texture->id(), target, 0, 0, 0, 0, visual->width(), visual->height(), 1);
}
}
@ -115,7 +115,7 @@ gl::texture* GLGSRender::get_present_source(gl::present_surface_info* info, cons
{
if (!flip_image || flip_image->size2D() != sizeu{ info->width, info->height })
{
flip_image = std::make_unique<gl::texture>(GL_TEXTURE_2D, info->width, info->height, 1, 1, 1, expected_format);
flip_image = std::make_unique<gl::texture>(GL_TEXTURE_2D, info->width, info->height, 1, 1, 1, expected_format, RSX_FORMAT_CLASS_COLOR);
}
};

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@ -466,6 +466,8 @@ void gl::render_target::load_memory(gl::command_context& cmd)
msaa_flags = rsx::surface_state_flags::require_unresolve;
}
}
state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
}
void gl::render_target::initialize_memory(gl::command_context& cmd, rsx::surface_access access)

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@ -576,7 +576,7 @@ namespace gl
const GLenum internal_format = get_sized_internal_format(gcm_format);
const auto format_class = rsx::classify_format(gcm_format);
return new gl::viewable_image(target, width, height, depth, mipmaps, internal_format, format_class);
return new gl::viewable_image(target, width, height, depth, mipmaps, 1, internal_format, format_class);
}
void fill_texture(gl::command_context& cmd, texture* dst, int format,

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@ -149,7 +149,7 @@ namespace gl
if (!dst)
{
std::unique_ptr<temporary_image_t> data = std::make_unique<temporary_image_t>(dst_target, width, height, depth, mipmaps, sized_internal_fmt, rsx::classify_format(gcm_format));
std::unique_ptr<temporary_image_t> data = std::make_unique<temporary_image_t>(dst_target, width, height, depth, mipmaps, 1, sized_internal_fmt, rsx::classify_format(gcm_format));
dst = data.get();
dst->properties_encoding = match_key;
m_temporary_surfaces.emplace_back(std::move(data));
@ -223,7 +223,12 @@ namespace gl
{
const auto src_bpp = slice.src->pitch() / slice.src->width();
const u16 convert_w = u16(slice.src->width() * src_bpp) / dst_bpp;
tmp = std::make_unique<texture>(GL_TEXTURE_2D, convert_w, slice.src->height(), 1, 1, static_cast<GLenum>(dst_image->get_internal_format()), dst_image->format_class());
tmp = std::make_unique<texture>(
GL_TEXTURE_2D,
convert_w, slice.src->height(),
1, 1, 1,
static_cast<GLenum>(dst_image->get_internal_format()),
dst_image->format_class());
src_image = tmp.get();
@ -264,9 +269,17 @@ namespace gl
const areai dst_rect = { slice.dst_x, slice.dst_y, slice.dst_x + slice.dst_w, slice.dst_y + slice.dst_h };
gl::texture* _dst = dst_image;
if (src_image->get_internal_format() != dst_image->get_internal_format() || slice.level != 0 || slice.dst_z != 0) [[ unlikely ]]
if (src_image->get_internal_format() != dst_image->get_internal_format() ||
slice.level != 0 ||
slice.dst_z != 0) [[ unlikely ]]
{
tmp = std::make_unique<texture>(GL_TEXTURE_2D, dst_rect.x2, dst_rect.y2, 1, 1, 1, static_cast<GLenum>(slice.src->get_internal_format()));
tmp = std::make_unique<texture>(
GL_TEXTURE_2D,
dst_rect.x2, dst_rect.y2,
1, 1, 1,
static_cast<GLenum>(slice.src->get_internal_format()),
slice.src->format_class());
_dst = tmp.get();
}

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@ -305,7 +305,7 @@ namespace gl
if (!scaled_texture)
{
scaled_texture = std::make_unique<gl::texture>(GL_TEXTURE_2D, real_width, real_height, 1, 1, 1, static_cast<GLenum>(ifmt));
scaled_texture = std::make_unique<gl::texture>(GL_TEXTURE_2D, real_width, real_height, 1, 1, 1, static_cast<GLenum>(ifmt), vram_texture->format_class());
}
const bool linear_interp = is_depth_texture() ? false : true;

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@ -67,7 +67,7 @@ namespace gl
if (static_cast<gl::texture::internal_format>(internal_fmt) != src->get_internal_format())
{
const u16 internal_width = static_cast<u16>(src->width() * xfer_info.src_scaling_hint);
typeless_src = std::make_unique<texture>(GL_TEXTURE_2D, internal_width, src->height(), 1, 1, 1, internal_fmt);
typeless_src = std::make_unique<texture>(GL_TEXTURE_2D, internal_width, src->height(), 1, 1, 1, internal_fmt, RSX_FORMAT_CLASS_DONT_CARE);
copy_typeless(cmd, typeless_src.get(), src);
real_src = typeless_src.get();
@ -85,7 +85,7 @@ namespace gl
if (static_cast<gl::texture::internal_format>(internal_fmt) != dst->get_internal_format())
{
const auto internal_width = static_cast<u16>(dst->width() * xfer_info.dst_scaling_hint);
typeless_dst = std::make_unique<texture>(GL_TEXTURE_2D, internal_width, dst->height(), 1, 1, 1, internal_fmt);
typeless_dst = std::make_unique<texture>(GL_TEXTURE_2D, internal_width, dst->height(), 1, 1, 1, internal_fmt, RSX_FORMAT_CLASS_DONT_CARE);
copy_typeless(cmd, typeless_dst.get(), dst);
real_dst = typeless_dst.get();

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@ -174,7 +174,7 @@ namespace gl
void texture::copy_from(const void* src, texture::format format, texture::type type, int level, const coord3u region, const pixel_unpack_settings& pixel_settings)
{
ensure(m_samples == 1, "Transfer operations are unsupported on multisampled textures.");
ensure(m_samples <= 1, "Transfer operations are unsupported on multisampled textures.");
pixel_settings.apply();
@ -220,7 +220,7 @@ namespace gl
void texture::copy_from(buffer& buf, u32 gl_format_type, u32 offset, u32 length)
{
ensure(m_samples == 1, "Transfer operations are unsupported on multisampled textures.");
ensure(m_samples <= 1, "Transfer operations are unsupported on multisampled textures.");
if (get_target() != target::textureBuffer)
fmt::throw_exception("OpenGL error: texture cannot copy from buffer");
@ -235,7 +235,7 @@ namespace gl
void texture::copy_to(void* dst, texture::format format, texture::type type, int level, const coord3u& region, const pixel_pack_settings& pixel_settings) const
{
ensure(m_samples == 1, "Transfer operations are unsupported on multisampled textures.");
ensure(m_samples <= 1, "Transfer operations are unsupported on multisampled textures.");
pixel_settings.apply();
const auto& caps = get_driver_caps();
@ -257,7 +257,7 @@ namespace gl
{
// Worst case scenario. For some reason, EXT_dsa does not have glGetTextureSubImage
const auto target_ = static_cast<GLenum>(m_target);
texture tmp{ target_, region.width, region.height, region.depth, 1, 1, static_cast<GLenum>(m_internal_format) };
texture tmp{ target_, region.width, region.height, region.depth, 1, 1, static_cast<GLenum>(m_internal_format), m_format_class };
glCopyImageSubData(m_id, target_, level, region.x, region.y, region.z, tmp.id(), target_, 0, 0, 0, 0,
region.width, region.height, region.depth);

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@ -199,7 +199,7 @@ namespace gl
texture(const texture&) = delete;
texture(texture&& texture_) = delete;
texture(GLenum target, GLuint width, GLuint height, GLuint depth, GLuint mipmaps, GLubyte samples, GLenum sized_format, rsx::format_class format_class = rsx::RSX_FORMAT_CLASS_UNDEFINED);
texture(GLenum target, GLuint width, GLuint height, GLuint depth, GLuint mipmaps, GLubyte samples, GLenum sized_format, rsx::format_class format_class);
virtual ~texture();
// Getters/setters

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@ -177,7 +177,7 @@ namespace gl
{
return std::make_unique<gl::viewable_image>(
GL_TEXTURE_2D,
output_w, output_h, 1, 1,
output_w, output_h, 1, 1, 1,
GL_RGBA8, RSX_FORMAT_CLASS_COLOR);
};