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Make sleep timers accuracy dynamically adjustable
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1 changed files with 2 additions and 2 deletions
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@ -427,9 +427,9 @@ struct cfg_root : cfg::node
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cfg::_int<10, 3000> clocks_scale{this, "Clocks scale", 100, true}; // Changing this from 100 (percentage) may affect game speed in unexpected ways
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{this, "Sleep Timers Accuracy",
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#ifdef __linux__
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sleep_timers_accuracy_level::_as_host};
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sleep_timers_accuracy_level::_as_host, true};
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#else
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sleep_timers_accuracy_level::_usleep};
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sleep_timers_accuracy_level::_usleep, true};
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#endif
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} core{this};
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