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Update to Qt 6.9.0
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This commit is contained in:
parent
2d7ffaf07f
commit
9c5b3a2300
11 changed files with 24 additions and 27 deletions
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@ -72,13 +72,13 @@ if [ ! -d "/tmp/Qt/$QT_VER" ]; then
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git clone https://github.com/engnr/qt-downloader.git
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cd qt-downloader
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git checkout f52efee0f18668c6d6de2dec0234b8c4bc54c597
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# nested Qt 6.8.3 URL workaround
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# nested Qt 6.9.0 URL workaround
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# sed -i '' "s/'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/'qt{0}_{0}{1}{2}'.format(major, minor, patch), 'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/g" qt-downloader
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# sed -i '' "s/'{}\/{}\/qt{}_{}\/'/'{0}\/{1}\/qt{2}_{3}\/qt{2}_{3}\/'/g" qt-downloader
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cd "/tmp/Qt"
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"$BREW_X64_PATH/bin/pipenv" run pip3 install py7zr requests semantic_version lxml
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mkdir -p "$QT_VER/macos" ; ln -s "macos" "$QT_VER/clang_64"
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# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.8.3 workaround
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# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.9.0 workaround
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"$BREW_X64_PATH/bin/pipenv" run "$WORKDIR/qt-downloader/qt-downloader" macos desktop "$QT_VER" clang_64 --opensource --addons qtmultimedia qtimageformats # -o "$QT_VER/clang_64"
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fi
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@ -39,13 +39,13 @@ if [ ! -d "/tmp/Qt/$QT_VER" ]; then
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git clone https://github.com/engnr/qt-downloader.git
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cd qt-downloader
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git checkout f52efee0f18668c6d6de2dec0234b8c4bc54c597
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# nested Qt 6.8.3 URL workaround
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# nested Qt 6.9.0 URL workaround
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# sed -i '' "s/'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/'qt{0}_{0}{1}{2}'.format(major, minor, patch), 'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/g" qt-downloader
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# sed -i '' "s/'{}\/{}\/qt{}_{}\/'/'{0}\/{1}\/qt{2}_{3}\/qt{2}_{3}\/'/g" qt-downloader
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cd "/tmp/Qt"
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"$BREW_X64_PATH/bin/pipenv" run pip3 install py7zr requests semantic_version lxml
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mkdir -p "$QT_VER/macos" ; ln -s "macos" "$QT_VER/clang_64"
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# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.8.3 workaround
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# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.9.0 workaround
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"$BREW_X64_PATH/bin/pipenv" run "$WORKDIR/qt-downloader/qt-downloader" macos desktop "$QT_VER" clang_64 --opensource --addons qtmultimedia qtimageformats # -o "$QT_VER/clang_64"
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fi
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@ -7,7 +7,7 @@ env:
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BUILD_SOURCEBRANCHNAME: $CIRRUS_BRANCH
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RPCS3_TOKEN: ENCRYPTED[100ebb8e3552bf2021d0ef55dccda3e58d27be5b6cab0b0b92843ef490195d3c4edaefa087e4a3b425caa6392300b9b1]
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QT_VER_MAIN: '6'
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QT_VER: '6.8.3'
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QT_VER: '6.9.0'
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LLVM_COMPILER_VER: '19'
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LLVM_VER: '19.1.7'
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@ -23,7 +23,7 @@ env:
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# COMPILER: msvc
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# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}\artifacts\
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# QT_VER_MSVC: 'msvc2022'
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# QT_DATE: '202503201308'
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# QT_DATE: '202503301022'
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# QTDIR: C:\Qt\${QT_VER}\${QT_VER_MSVC}_64
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# VULKAN_VER: '1.3.268.0'
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# VULKAN_SDK_SHA: '8459ef49bd06b697115ddd3d97c9aec729e849cd775f5be70897718a9b3b9db5'
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4
.github/workflows/rpcs3.yml
vendored
4
.github/workflows/rpcs3.yml
vendored
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@ -105,9 +105,9 @@ jobs:
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env:
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COMPILER: msvc
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QT_VER_MAIN: '6'
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QT_VER: '6.8.3'
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QT_VER: '6.9.0'
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QT_VER_MSVC: 'msvc2022'
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QT_DATE: '202503201308'
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QT_DATE: '202503301022'
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LLVM_VER: '19.1.7'
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VULKAN_VER: '1.3.268.0'
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VULKAN_SDK_SHA: '8459ef49bd06b697115ddd3d97c9aec729e849cd775f5be70897718a9b3b9db5'
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10
BUILDING.md
10
BUILDING.md
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@ -19,26 +19,26 @@ The following tools are required to build RPCS3 on Windows 10 or later:
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with standalone **CMake** tool.
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- [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
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- [Qt 6.8.3](https://www.qt.io/download-qt-installer) In case you can't download from the official installer, you can use [Another Qt installer](https://github.com/miurahr/aqtinstall) (In that case you will need to manually add the "qtmultimedia" module when installing Qt)
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- [Qt 6.9.0](https://www.qt.io/download-qt-installer) In case you can't download from the official installer, you can use [Another Qt installer](https://github.com/miurahr/aqtinstall) (In that case you will need to manually add the "qtmultimedia" module when installing Qt)
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- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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The `sln` solution available only on **Visual Studio** is the preferred building solution. It easily allows to build the **RPCS3** application in `Release` and `Debug` mode.
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In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs:
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- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.8.3\msvc2022_64\`
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- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.9.0\msvc2022_64\`
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- or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022)
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**NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2022) instead.
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In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool):
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- add and set the `Qt6_ROOT` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.8.3\msvc2022_64\`
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- add and set the `Qt6_ROOT` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.9.0\msvc2022_64\`
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### Linux
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These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
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- Clang 17+ or GCC 13+
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- [CMake 3.28.0+](https://www.cmake.org/download/)
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- [Qt 6.8.3](https://www.qt.io/download-qt-installer)
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- [Qt 6.9.0](https://www.qt.io/download-qt-installer)
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- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
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- [SDL3](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
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##### Configuring the Qt Plugin (if used)
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1) go to `Extensions->Qt VS Tools->Qt Versions`
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2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.8.3\msvc2022_64`, version will fill in automatically
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2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.9.0\msvc2022_64`, version will fill in automatically
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3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**)
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4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**)
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@ -71,9 +71,9 @@ jobs:
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# variables:
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# COMPILER: msvc
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# QT_VER_MAIN: '6'
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# QT_VER: '6.8.3'
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# QT_VER: '6.9.0'
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# QT_VER_MSVC: 'msvc2022'
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# QT_DATE: '202503201308'
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# QT_DATE: '202503301022'
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# QTDIR: C:\Qt\$(QT_VER)\$(QT_VER_MSVC)_64
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# LLVM_VER: '19.1.7'
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# VULKAN_VER: '1.3.268.0'
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@ -28,8 +28,8 @@ bool custom_table_widget_item::operator<(const QTableWidgetItem& other) const
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return QTableWidgetItem::operator<(other);
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}
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const QVariant data_l = data(m_sort_role);
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const QVariant data_r = other.data(m_sort_role);
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const QVariant data_l = data(m_sort_role);
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const QVariant data_r = other.data(m_sort_role);
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const int type_l = data_l.metaType().id();
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const int type_r = data_r.metaType().id();
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void game_list_table::resize_columns_to_contents(int spacing)
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{
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verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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// Make non-icon columns slighty bigger for better visuals
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// Make non-icon columns slightly bigger for better visuals
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for (int i = 1; i < columnCount(); i++)
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{
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if (isColumnHidden(i))
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void game_list_table::adjust_icon_column()
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{
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// Fixate vertical header and row height
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verticalHeader()->setDefaultSectionSize(m_icon_size.height());
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verticalHeader()->setMinimumSectionSize(m_icon_size.height());
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verticalHeader()->setMaximumSectionSize(m_icon_size.height());
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}
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// Fixate vertical header and row height
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verticalHeader()->setDefaultSectionSize(m_icon_size.height());
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verticalHeader()->setMinimumSectionSize(m_icon_size.height());
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verticalHeader()->setMaximumSectionSize(m_icon_size.height());
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resizeRowsToContents();
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// Resize columns if the game list was empty before
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if (!old_row_count && !old_game_count)
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ui->saturationThresholdSlider->setValue(saturation_threshold);
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}
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}
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void ps_move_tracker_dialog::update_min_radius(bool update_slider)
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{
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ui->minRadiusGb->setTitle(tr("Min Radius: %0 %").arg(g_cfg_move.min_radius.get()));
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@ -293,7 +293,6 @@ void savestate_manager_dialog::RepaintUI(bool restore_layout)
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if (restore_layout && !m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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{
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// If no settings exist, resize to contents. (disabled)
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//m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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if (restore_layout && !m_savestate_table->horizontalHeader()->restoreState(savestate_table_state) && m_savestate_table->rowCount())
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{
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// If no settings exist, resize to contents. (disabled)
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//m_savestate_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_savestate_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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void savestate_manager_dialog::ReadjustGameTable() const
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{
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// Fixate vertical header and row height
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m_game_table->verticalHeader()->setDefaultSectionSize(m_game_icon_size.height());
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m_game_table->verticalHeader()->setMinimumSectionSize(m_game_icon_size.height());
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m_game_table->verticalHeader()->setMaximumSectionSize(m_game_icon_size.height());
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m_game_table->resizeRowsToContents();
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// Resize and fixate icon column
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m_game_table->resizeColumnToContents(static_cast<int>(gui::savestate_game_list_columns::icon));
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if (restore_layout && !m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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{
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// If no settings exist, resize to contents. (disabled)
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//m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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if (restore_layout && !m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
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{
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// If no settings exist, resize to contents. (disabled)
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//m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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void trophy_manager_dialog::ReadjustGameTable() const
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{
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// Fixate vertical header and row height
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m_game_table->verticalHeader()->setDefaultSectionSize(m_game_icon_size.height());
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m_game_table->verticalHeader()->setMinimumSectionSize(m_game_icon_size.height());
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m_game_table->verticalHeader()->setMaximumSectionSize(m_game_icon_size.height());
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m_game_table->resizeRowsToContents();
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// Resize and fixate icon column
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m_game_table->resizeColumnToContents(static_cast<int>(gui::trophy_game_list_columns::icon));
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void trophy_manager_dialog::ReadjustTrophyTable() const
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{
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// Fixate vertical header and row height
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m_trophy_table->verticalHeader()->setDefaultSectionSize(m_icon_height);
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m_trophy_table->verticalHeader()->setMinimumSectionSize(m_icon_height);
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m_trophy_table->verticalHeader()->setMaximumSectionSize(m_icon_height);
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m_trophy_table->resizeRowsToContents();
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// Resize and fixate icon column
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m_trophy_table->resizeColumnToContents(static_cast<int>(gui::trophy_list_columns::icon));
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Loading…
Add table
Reference in a new issue