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d3d12: Fix for d3d12 pipeline cache
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@ -505,7 +505,7 @@ bool D3D12GSRender::LoadProgram()
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break;
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}
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prop.IASet = m_IASet;
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m_PSO = m_cachePSO.getGraphicPipelineState(m_device, m_rootSignature, m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignature));
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m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignature));
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return m_PSO != nullptr;
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}
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