diff --git a/rpcs3/Emu/RSX/Common/texture_cache.h b/rpcs3/Emu/RSX/Common/texture_cache.h index fa77b3196e..bcf7c9fdb3 100644 --- a/rpcs3/Emu/RSX/Common/texture_cache.h +++ b/rpcs3/Emu/RSX/Common/texture_cache.h @@ -1602,7 +1602,7 @@ namespace rsx // We can have the correct data in cached_texture but it needs decoding before it can be sampled. // Usually a sign of a game bug where the developer forgot to mark the texture correctly the first time we see it. // TODO: This section should execute under an exclusive lock, but we're not actually modifying any object references, only flags - rsx_log.error("A texture was found in cache for address 0x%x, but swizzle flag does not match", attr.address); + rsx_log.warning("A texture was found in cache for address 0x%x, but swizzle flag does not match", attr.address); cached_texture->unprotect(); cached_texture->set_dirty(true); return {};