diff --git a/rpcs3/rpcs3qt/qt_camera_video_surface.cpp b/rpcs3/rpcs3qt/qt_camera_video_surface.cpp index 5473045476..8f32264ef8 100644 --- a/rpcs3/rpcs3qt/qt_camera_video_surface.cpp +++ b/rpcs3/rpcs3qt/qt_camera_video_surface.cpp @@ -116,7 +116,7 @@ bool qt_camera_video_surface::present(const QVideoFrame& frame) flip_horizontally = !flip_horizontally; } - bool flip_vertically = true; // It appears games expect this. Might be camera specific. + bool flip_vertically = false; if (flip_setting == camera_flip::vertical || flip_setting == camera_flip::both) { flip_vertically = !flip_vertically;